Timed Attack: Results – MV Plugin

      3 Comments on Timed Attack: Results – MV Plugin

Requires Timed Attack Core

Adds a customizable pop-up that can display the results of the Timed Attack.


IMPORTANT!
If you’re having errors of any kind, be sure to update all Timed Attack related Plugins!

Look at the code or download the Plugin:


Timed Attack: Results
Version 1.00
SumRndmDde

Adds a customizable pop-up that can display the results of the Timed Attack.

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How To Make it Work
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Within the Parameters, you will find sections called “Settings #”.

Each group of settings can possibly be what is used for the results.
This is determined by the “Settings # Condition”.

For example, when the Timed Attack is used, and the condition for
Settings 1 Condition is true, then the Text, Value, and Color from
Settings 1 will be what is used in the results pop-up.

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Text vs. Value
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The “Settings # Text” is what is shown as the “result” itself.
However, if you wish to preform a JavaScript evaluation to include within
the text, you can use the “value” Parameter.

The value Parameter is a JavaScript eval that can be included in the text.

To use it in the text, use %1.
For example:

Text: Hello! %1

Value: $gameTemp.tas_power * 100

Result: Hello! 87

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Default Settings
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Finally, if none of the Settings’ Conditions are true, then the Parameters
set up in the “Default” section will be used.

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Animation and Text Settings
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Besides all of the Result Settings stuff, you can also set up global
settings for the text and animation of the text.

For the text, the font, font size, outline size, and outline color can be
customized. For the animation, the initial height, fall speed, bounce ratio,
and duration.


Screenshot:

TimedAttackResultsSS

3 thoughts on “Timed Attack: Results – MV Plugin

  1. Yui

    Hi sir! I am now using your timed attack plugins in my current project and I am loving it!
    I just like to ask if you could help me out on one thing regarding the timed attack result plugin.

    I created some skills using yanfly’s action sequence plugins and what I noticed is that, for example, when I go behind an enemy and faced it (facing the direction of the party) and I triggered the timed attack, the timed attack results’ text is also reversed. I wonder if we can make that corrected if possible?

    All in all, your timed attack plugins are great assets in my project 😀

    Reply

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