Map Mixer – MZ Plugin
To create a “mixed map”, you need TWO maps, each with the same size. This size must be big enough to fill the whole screen. Once you’ve created two maps,… Read more »
To create a “mixed map”, you need TWO maps, each with the same size. This size must be big enough to fill the whole screen. Once you’ve created two maps,… Read more »
Let’s you make events that exist one-tile outside of the map. This is mainly for making map transitions that work by PUSHING into the edge of the map instead of… Read more »
This plugin “stretches” a trigger event so it takes up more than one tile. Useful for making an event that takes up multiple times, but only need to use it… Read more »
This plugin fixes the atrocious stretch applied to window frames. Depending on which WindowSkin.png you use, this could drastically increase the quality and consistency of certain window designs.
A plugin that allows for the creation of map and battle HUDs using an external, custom-built editor. Everything from text and pictures to gauges and faces is provided. Presets for… Read more »
This is a port of the first MV plugin I had ever developed; however instead of using JavaScript, this version is entirely written in C++! Using node-gyp, a native NodeJS… Read more »
This plugin does not have any dependencies. This plugin provides game developers with tools necessary to easily and effectively translate and localize all the text within their game. This is… Read more »
You need the Game Upgrade plugin: http://sumrndm.site/game-upgrade/ You also need the Options Upgrade plugin: http://sumrndm.site/options-upgrade/ This plugin provides developers with the ability to add “options” to the Options Menu.
This plugin allows developers to have JavaScript evals in all plugin commands by using a specific format when writing them.
This plugin requires the Character Creator EX plugin: http://sumrndm.site/character-creator-ex/ You also need the Game Upgrade plugin: http://sumrndm.site/game-upgrade/ This plugin allows developers to give custom characters multiple expressions through Show Text… Read more »