Timed Attack: Arrows – MV Plugin

      24 Comments on Timed Attack: Arrows – MV Plugin

Requires Timed Attack Core

A Timed Attack that requires the Player to push the arrow keys in the sequence shown on screen.


IMPORTANT!
If you downloaded other Timed Attacks before the release of this plugin (Timed Attack Core, Clock, Mash, etc) be sure to update them! Otherwise there will be errors! D:

Look at the code or download the Plugin:


Default Arrow Images:

Arrows

Arrows2


Timed Attack: Arrows
Version 1.00
SumRndmDde

This Plugin requires the Timed Attack Core Plugin (SRD_TimedAttackCore)

Timed Attack Core – MV Plugin

A Timed Attack that requires the Player to push the arrow keys in the
sequence shown on screen.

When an Actor uses this Timed Attack, images will appear in a sequence.
Each image will point in a direction and the Player must push the arrow
keys in the specified directions. The sequence is from left to right.

========================================================================
How to Customize Skill’s Damage/Effect from Timed Attack
========================================================================

Use $gameTemp.tas_power to have the power affect the skill.
This value will be a value from 0 to 1 depending on how close the
“Timed Attack” was to being perfect.

For example:
(a.atk * 4 – b.def * 2) * ($gameTemp.tas_power)

In that example, getting a perfect hit in the “Timed Attack” would result
in full damage, and getting any besides perfect would give only a percent
of the full damage.

========================================================================
How to Set a Skill to Use a Timed Attack (Arrows)
========================================================================

Use the Notetag:

<Timed Attack: arrows>
<End Timed Attack>

Setting those in a Skill’s notebox will activate the “Timed Attack System”
for that Skill.

The part that says “arrows” can be changed to have other types of “Timed
Attacks” be used.

========================================================================
Arrows Timed Attack Properties
========================================================================

You can manipulate the properties of each Timed Attack by adding them
in the Notetags. For example:

<Timed Attack: arrows>
Command Amount: 3
Randomize Commands?: up, down, up
Frames: 80
<End Timed Attack>

As you can see, there are a couple of factors you can use to even make one
individual Timed Attack different for each Skill it is used with.

Here are all the properties for Arrows Timed Attack:

Normal SE:        (Input filename of Sound Effect in /audio/se/)
Miss SE:          (Input filename of Sound Effect in /audio/se/)
Success SE:       (Input filename of Sound Effect in /audio/se/)
Fail SE:          (Input filename of Sound Effect in /audio/se/)
Image:            (Input filename of for in /img/SumRndmDde/tas/)
Phrase:           (Input a word or phrase. %1 will represent the counter)
Command Amount:   (Input a Positive Number)
Randomize Commands:(Input ‘true’ or a specific pattern)
Frames:           (Input a Positive Number)
Penalty:          (Input a Positive Number)
Above Height:     (Input a Positive Number)
Success Power:    (Input a Positive Number or JavaScript eval)
Fail Power:       (Input a Positive Number or JavaScript eval)
Hit Animation:    (Use the format: opacity, x-scale, y-scale, x-move, y-move)
Flash Rate:       (Input a Positive Number)
Flash Time:       (Input a Positive Number)


Screenshot:

Timed Attack Arrows

Timed Attack Arrows Shot

24 thoughts on “Timed Attack: Arrows – MV Plugin

  1. Kloe

    The description says:
    “Adds a new Timed Attack system that requires the Player to mash a button to get a gauge to a certain point.”
    Instead of:
    Adds a new Timed Attack system that requires the Player to hit the arrowkeys in the right order”

    Reply
    1. SumRndmDde Post author

      AGH! Forgot to update the description when copying the post. Why does it take so long for people to tell me these things?! T_T

      Thank you so much for letting me know!!!!
      (Also thanks for letting me know on the other post too!)

      Reply
  2. King

    Hey there! I love your plugins and have a question about them. I got them working 100% with no issue. But one thing I’ve been trying to experiment with, with no avail, is getting them to work on enemy movies, with reverse effects. Pretty much like a dodge mechanic.

    Is that something, I can manipulate easily on my own, or would that require some heavy coding to “reverse engineer” the plugin?

    Either way, keep up the good work and thanks so much!

    Reply
    1. SumRndmDde Post author

      Unfortunately, you’ll need to rewrite some of the plugin to make it work. Sorry about that, good luck if you plan on trying though. :3

      Reply
  3. ThatBoyDanny

    Hey this is a problem that has been going on with ALL of your plugins but I’m doing exactly what you tell me to do but when i get into a fight it doesn’t work it just plays the game as if the game didn’t have a single plugin.

    Reply
    1. SumRndmDde Post author

      That’s because there is an error. With the information you’ve given, it’s impossible to say what the error is, but it’s definitely an error.

      Reply
  4. Dragon3025

    I love all the timed attack plugins you’ve made, it really spices up the battle system.

    I think there’s small error in the Timed Attack: Arrows plugin information where it says:

    Command Amount: 3
    Randomize Commands?: up, down, up
    Frames: 80

    Adding “?” to the end of “Randomize Commands” causes it to be random no matter what, but removing it seems to make it work, and down lower in the list of properties there isn’t a “?”. It isn’t a big deal, but it caused me some confusion at first.

    Reply
  5. Dog

    Is There A Way To Have Multiple Timed Button Presses
    Like using the arrow timed attack
    and then using the wheel timed attack
    and then doing the Skill?

    Reply
  6. HSU617

    HI THERE, IS THERE ANYWAY THAT I CAN ACTIVE THE TIMED ATTACK WITHOUT GETTING INTO BATTLE SYSTEM, FOR EXAMPLE: WHEN PLAYER FINISH PRESS THE ARROWS, THEY CAN CONTINUED FOR THE NEXT MOVE.

    Reply
  7. JonahPaul Butterfield

    For some reason when I make a SumRndmDde folder and then tas and put the image in there something isn’t reading right… When I load game after putting everything in correctly (as far as I can tell), it says Now Loading… and then Loading Error: failed to load: SumRndmDde/tas/Undefined.png

    what’s going on? I named the image Arrows and in it put the correct image name…

    Reply
  8. Skeegan

    Hey I installed the plugin but then it messed up my play test. whenever i try to test it the plugin code just shows up. I uninstalled it but no luck its still there. Any ideas

    Reply
  9. Clint Sanfilippo

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    Reply
  10. Casandra Pacleb

    Once I initially commented I clicked the -Notify me when new feedback are added- checkbox and now every time a comment is added I get 4 emails with the identical comment. Is there any way you’ll be able to take away me from that service? Thanks!

    Reply
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    Reply
  12. Daisy

    Hey, just thought I should let you know, on mac, when I deploy a game, I end up with the error “Failed to load: img/SumRndmDde/tas/Arrows.png”. I did some digging around by right-clicking the Game.exe and hitting “Show package contents.” Sometimes I find that the “SumRndmDde” images don’t get read or straight aren’t there because they get converted or something, but I managed to fix it by copying the .pngs into the proper directory. I figured this might be handy to know if there are any fixes you can do, or for anyone who’s trying to share their game or get it playtested on a different computer and they run into this issue.

    Reply
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    Reply

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