Terms of Use

Thanks for taking interest in using my plugins!
Here are the terms one should follow while using them:


Terms of Use for completed Plugins (or early-access Plugins for Patrons):

– These Plugins may be used in free or commercial games.
– “SumRndmDde” must be given credit and this website must also be linked.
– You are allowed to edit the code.
– The filename, parameters, and information of the Plugins may NOT be changed.
– You are NOT allowed to redistribute these Plugins.
– You may NOT take code for your own released Plugins without credit.

If I see your game uses one of my Plugins and I shamelessly ask for a free copy, please do not judge me too much 😀


Important Notes:

The Terms of Use are subject to change at any time. Games and projects are expected to follow the Terms of Use that were listed at the time of the game/project’s current version’s release.

There may be a point in which I would ask for different terms of use for a specific Plugin; however, currently no such Plugin exists and may possibly never will. In a case in which I would like that Plugin to have different Terms of Use, it would be listed here and it would be mentioned first thing in the Plugin’s Help File. If I forget to update this page, and the Plugin’s Terms of Use are not here, then you are allowed to use the default terms of use.

Yup, that’s pretty much it.
Until next time! ~

17 thoughts on “Terms of Use

  1. LazrElectric

    What should we do if we wish to link someone to, say, your YEP Credits Page extension? It was on your old website, but now it’s not 🙁

    Reply
    1. SumRndmDde Post author

      Ooooh, shoot. I forgot to post that Plugin here? XD

      You can use that Plugin for whatever use you like; don’t worry about giving me credit. :3

      Reply
      1. Sakurahan

        I have a quick random question but How did you create your website. It looks awesome and I have always wanted to create my own. How did you do it?

        ps: I love your plugin videos they are very useful so thanks for making them :D.

        Reply
        1. SumRndmDde Post author

          Um… it’s a little difficult, but here’s what you gotta do:

          1) Purchase a domain name.
          I would recommend using https://www.namecheap.com/

          2) Next, you need to purchase hosting.
          I would recommend HostGator.

          3) Now, you actually got to program the site, or use some free software.
          https://wordpress.org/ is an extremely simple, famous, and easy to use web software for setting up a site.
          Once everything is good, you can set up plugins and themes to make your site unique.
          If you wish to practice before spending money on everything, you can use https://wordpress.com/ to set up a free wordpress site. 🙂

          Reply
          1. Richard Urbanec

            I have a cheaper method.
            You can use byethost, it gives you a free 2nd level domain and you can buy a 1st level domain through them. And their web hosting is free and pretty stable with no problems with bandwidth and 2 GB of storage capacity, which is enough for me 🙂

            Reply
  2. SilentZeroX

    I’m a bit confused on two of the conditions.

    – You are allowed to edit the code.

    … I mean, okay, I get this. We’re allowed to alter the code of the plugins if necessary to advance our projects, is what I gathered from that.

    – The filename, parameters, and information of the Plugins may NOT be changed.

    It’s this that confuses me. I mean, no altering the filename? Okay. But no altering the parameters or “information” (which I’m assuming is like… the help file)? No altering the parameters sounds like no altering the code, which the last condition said we were allowed to do, from my understanding.

    Sorry, I know I’m dense. Maybe you could clear this up for me?

    Reply
      1. JLowther

        What about, for example, editing the Debug Speedup plugin to start the game at 1.5X speed instead of 1.0? Is something like that allowable?

        I ask because this plugin is perfect for running RMMV on hardware it isn’t well optimized for, like older iPad models.

        Reply
        1. SumRndmDde Post author

          Since you should be able to do that just by manipulating the code, there shouldn’t be a problem.

          Reply
          1. JLowther

            Great!

            On that same subject, what JS call would I use in game if I wanted to have the program change speed without user input?

            Basically, I’m going to have my games determine if they’re running on slower iOS hardware at the start and then I’d like to have it adjust the speed accordingly based upon that.

            Reply
  3. João Costa

    Hey, I just want to say, thanks for the tutorials, they really helped me a lot. In fact I’m on a huge project, I’m a big fan of Final Fantasy, and nowadays a friend is in the midst of creating a fan game, where it would bring some of the memories of the old Games, of course we’re doing this Just for fun, but we have very great ideas, such as incorporating invocations as in games, incorporate a mode of limit break where the player is temporarily with certain skill, a kind of table where the player when evolving the characters can unlock skill weapons among others, We are thinking of 18 different types of weapons, two huge worlds to explore with dozens of dungeons and side quests, but we are very new to this business. Until after seeing several videos of your channel I thought if you could help with tips, or even if you wanted to help in the project. I know you have an account at Patreon, but my friend, if I had the money to spend, I think I would help you, but I can not even start to work on my own, and lately I have to take care of my brother. Of course, if you accepted to help even if the aid was small, you would receive total credit. It was good that after you said something even if it was to be a no, well it’s hard to try. In the last case I would just like to ask if you would like to use some of your plugins because I saw some interesting and useful ones. One last note we are really taking this project so seriously that we want to insert original content as such we are creating all the soundtrack to use, whether in maps in battles or cutscenes.
    (sorry for my bad english…. i’m Portuguese xD)

    Reply
  4. Maggi

    Hi there!
    I saw your CharacterCreation plugin and really loved it. Now I read your TOU and have a question about the part with the parameters. I wanted to disable the animal ears, wings and tails part, so the created character is always human (it wouldn’t fit in the game), am I allowed to do this? Also I wanted to disable the clothing part to combine it with your dynamic actors plugin: After the character creation the player chooses a class by a normal selection event (dressed with the forced clothing by your plugin), so it would be unneccessary to select clothing before. Is that allowed?
    Thank you! 🙂

    Reply
  5. Jacob Stewart

    I have 2 questions:
    1; how can I publish my game commercially?
    2; how can I send it to you for free?

    Reply

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