Timed Attack Core – MV Plugin

      5 Comments on Timed Attack Core – MV Plugin

This Plugin adds a system which forces the user to time certain inputs to preform Skills during battle. The better the input is preformed, the more effective the Skill is.

If you update the Timed Attack Core and some of the Timed Attacks stop working, be sure to update all of the other Timed Attack Plugins!

Look at the code or download the Plugin:

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5 thoughts on “Timed Attack Core – MV Plugin

  1. Hyd

    I love this plugin. I was wondering though, is there a way to make it so the “$gameTemp.tas_power” function isn’t between 0 and 100% of the attack power, but something custom, like 75% to 125%, so even if the player misses they still get a good hit? The way it is now, if someone misses then it literally misses the enemy, but I don’t want that. I peeked into the script itself and couldn’t figure it out, but I’m still learning the language. Thank you for making this!

    1. Nicholas Fletcher

      Since you include it in the damage formula anyway, you could just get tricky with the math. For example:

      a.atk *2 + b.def * ((1 + $gameTemp.tas_power) / 2)

      That would result in a damage range of 50% to 150% of normal.

      1. Nicholas Fletcher

        Slight correction: (a.atk *2 + b.def) * ((1 + $gameTemp.tas_power) / 2)

        The last one would have multiplied the target’s defense, making better action commands worse.

  2. Cris

    Hi Random,

    First thanks for all the content that you have created and uploaded. It’s been a really good help since I started getting involved with this software a few days ago.

    I wanted to ask you if it is possible to activate this skill several times in the same turn if condition applies. Let’s say you press and hit very close to the middle and get a value above 0.95 for ($gameTemp.tas_power), since you got a high number, I’d like this skill to activate again. It’s be nice as well to limite it to a few times.

    May be the solution is quite easy, but sorry i no nothing about programming….yet.



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