Requires Timed Attack Core
Adds a new Timed Attack system that requires the Player to mash a button to get a gauge to a certain point.
Requires Timed Attack Core
Adds a new Timed Attack system that requires the Player to mash a button to get a gauge to a certain point.
Requires Timed Attack Core and Yanfly’s Battle Engine Core
Allows Timed Attacks to be called upon within Yanfly’s Action Sequences.
An alternative menu based off of the menu from Kingdom Hearts.
Requires Timed Attack Core
Adds a new Timed Attack system that is similar to a clock hand revolving around the face of the clock.
This Plugin allows you to set up a Shop for the Player.
However, unlike normal Shops, this Shop sells Items that, when purchased, turn on a Switch.
While Yanfly’s Extra Enemy Drops adds a lot of features to help customize the drops of Enemies, it lacks a couple of features to support large amount of possible Item drops. Having the possibility for a large amount of Items to drop is a major part of larger-scale RPGs. While it is technically possible to use a lot of the features within this Plugin without it, they help a lot with making things simplier and easier.
A Plugin that gives your game a menu based off of the menu from Final Fantasy 7. “Play Time” and “Location” displays have been added along with a “To Next Level” bar.
Requires Timed Attack Core
This Plugin adds a new Timed Attack system involving circles that skrink and must be stopped at their smallest point.
This Plugin adds a Window Skin selector to the Options Window that allows the Player to choose a Window Skin for the game. Can also set the order of the Window Skins and have some unlock based on Switches.
This Plugin adds a system which forces the user to time certain inputs to preform Skills during battle. The better the input is preformed, the more effective the Skill is.