Timed Attack: Action Sequences – MV Plugin

Requires Timed Attack Core and Yanfly’s Battle Engine Core

Allows Timed Attacks to be called upon within Yanfly’s Action Sequences.


Look at the code or download the Plugin:


Timed Attack: Action Sequences
Version 1.00
by SumRndmDde

This Plugin requires two Plugins:

Timed Attack Core
(http://sumrndm.site/timed-attack-core)

Yanfly’s Battle Engine Core
(http://yanfly.moe/2015/10/10/yep-3-battle-engine-core/)

By default, Timed Attacks play at the beginning of every Skill and don’t
directly interact with the Skill itself besides when the developer uses
the $gameTemp.tas_power variable.

However, using this Plugin, Timed Attacks can now be called upon from
within Yanfly’s Action Sequences!

========================================================================
How to Set Up
========================================================================

To start off, make sure you have all of the Timed Attacks and Action
Sequence Plugins that you wish to use installed.
Place “SRD_TimedAttack_ActionSequences” underneath all of them.

Next, within a Skill you wish to use the “Timed Attack Action Sequences”
in, input the following notetag in the notebox:

<Use Timed Attack Action Sequences>

If this notetag is not used, the Timed Attack will function the same way
it does by default.

========================================================================
How to Call Timed Attacks within Action Sequences
=======================================================================, actio

To call a Timed Attack, use the following action:

Timed Attack

This will call the Timed Attack set up within the Skill.

An example of this would be:

<target action>
hide battle hud
move user: target, front, 30
wait for movement
timed attack
motion swing: user
perform action
motion wait: user
action animation: target
wait for animation
action effect: target
death break
perform finish
show battle hud
</Target Action>

As you see, on line 4, “timed attack” is called.
Input this into a Skill to try it out!
(Be sure to have a Timed Attack set up in the Skill also).

==========================================================================
How to Call Different Timed Attacks within a Single Skill
==========================================================================

You can use the Timed Attack from another Skill using:

Timed Attack: x

Set “x” to the Skill ID of the Timed Attack you wish to use.

For example, “Timed Attack: 4” will call the Timed Attack from Skill ID 4.


Screenshot:

image

4 thoughts on “Timed Attack: Action Sequences – MV Plugin

  1. Julien

    Very nice plugin. Thank you kindly.
    Did you ever eared of “The Legend of Dragoon” game ? His double time attack system was truly one of the best I ever known. Do you think it could be possible to make the both of them with your plugin ?

    Best regards,

    Reply
  2. Peter Gregory Brooks / astergilgamesh

    Leaving this Fire script here for anyone who is interested 😉
    Thank you so much, SRD.

    Timed Attack: 34
    PERFORM ACTION
    MOTION WAIT: USER
    if $gameTemp.tas_power > 0.8
    animation 66: target
    force critical
    ACTION ANIMATION
    WAIT FOR ANIMATION
    ACTION EFFECT
    DEATH BREAK
    WAIT: 8
    else
    if $gameTemp.tas_power > 0.5
    animation 67: target
    ACTION ANIMATION
    WAIT FOR ANIMATION
    ACTION EFFECT
    DEATH BREAK
    WAIT: 8
    else
    if $gameTemp.tas_power > 0
    ACTION ANIMATION
    WAIT FOR ANIMATION
    ACTION EFFECT
    DEATH BREAK
    WAIT: 8
    else
    if $gameTemp.tas_power = 0
    end

    P.S. Timed Attack 34 is this:

    Color: Red

    P.P.S
    Basic skill animation is Fire HIt
    Animation 67 is used for mid-level because it looks weaker than 66 in my opinion.
    (Fire Hit is a light explosion of fire; 67 is a small but tougher explosion; 66 is a roaring pillar of fire)

    Reply
  3. Peter Gregory Brooks / astergilgamesh

    Ah I’m sorry the script took out the lines with brackets.
    Hope it gives some ideas with how to use the IF lines at least. Good luck all

    Reply

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