Timed Attack: Action Sequences – MV Plugin

Requires Timed Attack Core and Yanfly’s Battle Engine Core

Allows Timed Attacks to be called upon within Yanfly’s Action Sequences.


Look at the code or download the Plugin:


Timed Attack: Action Sequences
Version 1.00
by SumRndmDde

This Plugin requires two Plugins:

Timed Attack Core
(http://sumrndm.site/timed-attack-core)

Yanfly’s Battle Engine Core
(http://yanfly.moe/2015/10/10/yep-3-battle-engine-core/)

By default, Timed Attacks play at the beginning of every Skill and don’t
directly interact with the Skill itself besides when the developer uses
the $gameTemp.tas_power variable.

However, using this Plugin, Timed Attacks can now be called upon from
within Yanfly’s Action Sequences!

========================================================================
How to Set Up
========================================================================

To start off, make sure you have all of the Timed Attacks and Action
Sequence Plugins that you wish to use installed.
Place “SRD_TimedAttack_ActionSequences” underneath all of them.

Next, within a Skill you wish to use the “Timed Attack Action Sequences”
in, input the following notetag in the notebox:

<Use Timed Attack Action Sequences>

If this notetag is not used, the Timed Attack will function the same way
it does by default.

========================================================================
How to Call Timed Attacks within Action Sequences
=======================================================================, actio

To call a Timed Attack, use the following action:

Timed Attack

This will call the Timed Attack set up within the Skill.

An example of this would be:

<target action>
hide battle hud
move user: target, front, 30
wait for movement
timed attack
motion swing: user
perform action
motion wait: user
action animation: target
wait for animation
action effect: target
death break
perform finish
show battle hud
</Target Action>

As you see, on line 4, “timed attack” is called.
Input this into a Skill to try it out!
(Be sure to have a Timed Attack set up in the Skill also).

==========================================================================
How to Call Different Timed Attacks within a Single Skill
==========================================================================

You can use the Timed Attack from another Skill using:

Timed Attack: x

Set “x” to the Skill ID of the Timed Attack you wish to use.

For example, “Timed Attack: 4” will call the Timed Attack from Skill ID 4.


Screenshot:

image

105 thoughts on “Timed Attack: Action Sequences – MV Plugin

  1. Julien

    Very nice plugin. Thank you kindly.
    Did you ever eared of “The Legend of Dragoon” game ? His double time attack system was truly one of the best I ever known. Do you think it could be possible to make the both of them with your plugin ?

    Best regards,

    Reply
  2. Peter Gregory Brooks / astergilgamesh

    Leaving this Fire script here for anyone who is interested 😉
    Thank you so much, SRD.

    Timed Attack: 34
    PERFORM ACTION
    MOTION WAIT: USER
    if $gameTemp.tas_power > 0.8
    animation 66: target
    force critical
    ACTION ANIMATION
    WAIT FOR ANIMATION
    ACTION EFFECT
    DEATH BREAK
    WAIT: 8
    else
    if $gameTemp.tas_power > 0.5
    animation 67: target
    ACTION ANIMATION
    WAIT FOR ANIMATION
    ACTION EFFECT
    DEATH BREAK
    WAIT: 8
    else
    if $gameTemp.tas_power > 0
    ACTION ANIMATION
    WAIT FOR ANIMATION
    ACTION EFFECT
    DEATH BREAK
    WAIT: 8
    else
    if $gameTemp.tas_power = 0
    end

    P.S. Timed Attack 34 is this:

    Color: Red

    P.P.S
    Basic skill animation is Fire HIt
    Animation 67 is used for mid-level because it looks weaker than 66 in my opinion.
    (Fire Hit is a light explosion of fire; 67 is a small but tougher explosion; 66 is a roaring pillar of fire)

    Reply
  3. Peter Gregory Brooks / astergilgamesh

    Ah I’m sorry the script took out the lines with brackets.
    Hope it gives some ideas with how to use the IF lines at least. Good luck all

    Reply
  4. Nathan

    This is very nice. Just what I want to help make my battles pop.

    One thing that I’ve noticed is if I am using this (Timed Action Sequence only) in conjunction with Yanfly’s Target Control and using on of its notetags things get wonky, First the skill will execute as normal, then the Timed Attack will appear and then the skill will re-execute based on the timed attack.

    Things work fine if I do not add Timed Attack to my action sequence when I am using a notetag.

    Cheesr

    Reply
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  6. Jeremy Bailey

    i keep on getting an error saying it failed to load the Background image .png i put all the files in the right place

    Reply
  7. Fana

    Hello, this is amazing. Timed attack is what we needed to make turn based not boring. umm btw, can you add action sequence like ‘wait for timed attack’? because when I placed timed attack sequence at (I really need to place it there), the timed attack start after all sequences been done. I have tried wait: 300, wait for movement etc. Not worked

    Reply
  8. Corax

    Hi SumRndmDde,
    Timed attack plugins are awesome! I have a question: is there a way to dynamically change the timed attack to use? Just to say, I want to add a secondary attack to my standard attack skill, so that after the basic attack if you are good enough to accomplish a timed attack sequence the hero will perform another skill too, but this skill depends on the equipment. Is it possible somehow? Maybe using a variable in “timed attack: x”?

    Reply
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