Allows Timed Attacks to be called upon within Yanfly’s Action Sequences.
Look at the code or download the Plugin:
Timed Attack: Action Sequences
This Plugin requires two Plugins:
Timed Attack Core
Yanfly’s Battle Engine Core
By default, Timed Attacks play at the beginning of every Skill and don’t
directly interact with the Skill itself besides when the developer uses
the $gameTemp.tas_power variable.
However, using this Plugin, Timed Attacks can now be called upon from
within Yanfly’s Action Sequences!
How to Set Up
To start off, make sure you have all of the Timed Attacks and Action
Sequence Plugins that you wish to use installed.
Place “SRD_TimedAttack_ActionSequences” underneath all of them.
Next, within a Skill you wish to use the “Timed Attack Action Sequences”
in, input the following notetag in the notebox:
<Use Timed Attack Action Sequences>
If this notetag is not used, the Timed Attack will function the same way
it does by default.
How to Call Timed Attacks within Action Sequences
To call a Timed Attack, use the following action:
This will call the Timed Attack set up within the Skill.
An example of this would be:
hide battle hud
move user: target, front, 30
wait for movement
motion swing: user
motion wait: user
action animation: target
wait for animation
action effect: target
show battle hud
As you see, on line 4, “timed attack” is called.
Input this into a Skill to try it out!
(Be sure to have a Timed Attack set up in the Skill also).
How to Call Different Timed Attacks within a Single Skill
You can use the Timed Attack from another Skill using:
Timed Attack: x
Set “x” to the Skill ID of the Timed Attack you wish to use.
For example, “Timed Attack: 4” will call the Timed Attack from Skill ID 4.