Game Upgrade – MV Plugin

      23 Comments on Game Upgrade – MV Plugin

This plugin enables more customization over the core mechanics of one’s game while also providing additional functions for future plugins.


Look at the code or download the Plugin:


Game Upgrade
SumRndmDde

This plugin enables more customization over the core mechanics of one’s game
while also providing additional functions for future plugins.

It also provides various inputs for manipulating the core NodeJS
properties setup within one’s game.

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Basic Idea Behind the Plugin
=======================================================================

This plugin has complete access to manipulation over various properties
of your game window. Normally, such an ability would be impossible; however,
this game rebuilds the game from scratch upon initialization, allowing for
control over such things as maximum and minimum resizing along with the
ability to disable resizing capabilities altogether.

The frame of the game window may also be disabled, and the game now has the
ability to force the game window to always be on top. Experiement to your
own desire! ~

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Game Window Plugin Commands
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The following plugin commands may be used to manipulate the game window:

ForceClose
Closes the game window.

FocusWindow
Focuses on the game window.

MinimizeWindow
Minimizes the game window.

UnminimizeWindow
Unminimizes the game window.

MaximizeWindow
Maximizes the game window.

UnmaximizeWindow
Unmaximize the game window.


RequestAttention
Requests attention to the game window.

TaskBarShow
Makes the game accessable from the task bar.

TaskBarHide
Removes the game from the task bar.

EnterKioskMode
Enters kiosk mode.

LeaveKioskMode
Leaves kiosk mode.

SetProgressBar ratio
Sets the window’s progress bar to the value defined by “ratio”.


Screenshot:

23 thoughts on “Game Upgrade – MV Plugin

  1. Matt

    After I got this plugin and set it up, it started causing a window to popup whenever I press play. The window is an inspector for html .
    Any way to fix this?

    Reply
    1. Matt

      I figured out how to fix my issue. I overwrote my plugins.js file with the file from another project to basically revert that file and then I didnt get teh error anymore. I had to redo my plugin settings too.
      I still don’t know why that was happening though.

      Reply
    2. Mika

      I found the issue. It had nothing to do with plugins.js but package.json. It adds a bunch of things there that you can delete safely (or replace it with a new projects package)

      Reply
  2. Brandon Campbell

    RangeError
    Maximum call stack size exceeded
    Im just trying to test to see if it works but even when i first install and play to test it says this. What do I do?

    Reply
      1. Al Vamada

        I have the same issue and I really need this plugin in order to use another one sooo anyone with answers??

        Reply
  3. Pebbles

    If I put my game resolution as 1920×1080 the F12 menu doesn’t open. But If I lower it to 1600×900 it works fine. Why is this happening and is there a way to fix it?

    Reply
  4. Richard Weaver

    Hello!

    Just got this plugin and it doesn’t seem to work well with version 1.6.1. I have all other plugins turned off, save for this one. The game menu will not even load, just a black screen. As soon as I turn the plugin off though, everything else works.

    Reply
    1. Solarius

      Hello !

      I had the same problem with the latest version of RMMV : black screen on start.

      Actually, I changed the “game reconstruction” parameter to False, and it solved the problem. Hope it works for you !

      Reply
  5. Solarius

    Hello !

    I had the same problem with the latest version of RMMV : black screen on start.

    Actually, I changed the “game reconstruction” parameter to False, and it solved the problem. Hope it works for you !

    Reply
  6. Jathan

    So I downloaded this to use the title command plugin and for some reason my play test won’t start. It says “Range Error Maximum Call Stack Size Exceeded”. I looked through the plug-in and I don’t see any obvious solutions.

    Reply
  7. TriNitY706

    If you get the “Range Error Maximum Call Stack Size Exceeded” error after starting a play test, move the “SRD_GameUpgrade” plugin to TOP of the plugin list and the error “should” go away the next time you start a play test. Currently running RMMV 1.6.x and have SuperToolsEngine plugin enabled. Hope this helps others that are having the same issue.

    Thank you SumRndmDde. The “always on top” option is what perked my interest.

    Reply
  8. Fish

    After adding this plugin to my game, my game’s icon that appears on the taskbar vanished. I have absolutely no idea how to get it back. Please help, my game looks awful like this.

    Reply
      1. fish

        I think I’ve figured out the problem. This plugin makes the game look for the icon in the “www” folder. Because the game isn’t deployed while you’re playtesting, there isn’t a www folder. If you edit your game’s file that determines where to look for the icon, this plugin will override it. Maybe editing the plugin itself could get around this, but then you might run into trouble later when deploying your game. This seems like a pretty big oversight.

        Reply
  9. Heartbroken

    This COMPLETELY destroyed my game!
    Even after getting rid of it, the in game character can no longer interact with events, nor can the menu be brought up.
    This is devastating, and I don’t know how to fix it 🙁

    Reply
  10. theya

    hey, i got this to use the title command manager because when i playtested my game with only the title command plugin installed a message popped up and said i needed to download this, so i did but now it still gives me that pop up when i try to playtest it and the title command menu still looks the same even when i tried to change something, help?

    Reply

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