Game Upgrade – MV Plugin

      130 Comments on Game Upgrade – MV Plugin

This plugin enables more customization over the core mechanics of one’s game while also providing additional functions for future plugins.

Look at the code or download the Plugin:

Game Upgrade

This plugin enables more customization over the core mechanics of one’s game
while also providing additional functions for future plugins.

It also provides various inputs for manipulating the core NodeJS
properties setup within one’s game.

Basic Idea Behind the Plugin

This plugin has complete access to manipulation over various properties
of your game window. Normally, such an ability would be impossible; however,
this game rebuilds the game from scratch upon initialization, allowing for
control over such things as maximum and minimum resizing along with the
ability to disable resizing capabilities altogether.

The frame of the game window may also be disabled, and the game now has the
ability to force the game window to always be on top. Experiement to your
own desire! ~

Game Window Plugin Commands

The following plugin commands may be used to manipulate the game window:

Closes the game window.

Focuses on the game window.

Minimizes the game window.

Unminimizes the game window.

Maximizes the game window.

Unmaximize the game window.

Requests attention to the game window.

Makes the game accessable from the task bar.

Removes the game from the task bar.

Enters kiosk mode.

Leaves kiosk mode.

SetProgressBar ratio
Sets the window’s progress bar to the value defined by “ratio”.


130 thoughts on “Game Upgrade – MV Plugin





  2. ImAcastor

    When i try to start the game with this script i have an error : “maximum call stack size exceeded” someone know what ?

  3. jana loka kabinawa

    When i porting to android my project say need srd game upgrade event before i deploy i turn on srd game upgrade nd command costumizer , nd still error come say need srd game upgrade in android can you fix that ?

  4. Gabriel Umsted

    Hey, when i tried to load up my game after having downloaded the plugin (haven’t changed anything in it yet, mind you), it said
    “RangeError: maxium call stack exceeded.” What in the plugin caused the “infinite loop” (apparently thats what the error means), and how can I fix it? Or do I just having conflicting plugins?

  5. Green Dragon

    @Gabriel Umsted: I get the same error here. This plugin basically incompatible Yanfly’s ones. Mostly with Yanfly’s core engine I guess? Then it’s a big problem cuz this plugin is required for his other 4 or 5 useful plugins like Window Upgrade and such. I hate that so much.

    1. Green Dragon

      Actually, I just fixed it, my bad. You gotta put this plugin above all of his other plugins in order to get it to work properly.

    2. Gabriel Umsted

      @Green Dragon: Well, i feel dumb. It ACTUALLY contradicted with the Quasi ABS system–once i scrapped that and started a new game (with uses a heckload of Yanfly plugins, including core) it worked fine up until v1.6.1 of RMMV. Now it just stops game from appearing. Guess I’ll have to scrap Game Upgrade til SRD upgrades it.

  6. James Ryan

    I tried this plugin with Title Command Customizer and Title Picture Choices and it worked great. However, there is a problem I experienced. Before using this plugin, my game only consumed small amount of RAM, but once i activate this one, RAM is sky rocketing after some minutes of play. I tested by disabling Game Upgrade and play again, my RAM usage is around 48 to 55%. However, when it is enable and i play again, my RAM usage keep raising to even more than 75% nonstop. I’m not sure if it was caused by this plugin, but it was obviously that my game stopped consuming so much RAM when Game Upgrade is disabled.

    1. Domster

      I Report the same issue…

      Projekt Starts with 180ram Cache After a View Moments its Up to 700mb ram wtf any idea to fix

      On Android after 10mins unplayable…

  7. DutchPowerCreations

    On the new RPG maker version 1.6 the game upgrade plugin stops the booting of the game. Can’t press F8 to get in the game. I can put the plugin OFF and the rest on and still lets me partially use them though I can’t press F12 anymore the changes to the settings I made do work. Probs a compatibility issue with the new version.

    1. Coopziana

      Ditto to that. I’m no expert by any stretch of the imagination but i’ll have a look at the code and see if I can fix it, but would be amazing if SRD could use his epic Java Skills to fix it for us cuz we all love him sooooooooo much!

      1. DutchPowerCreations

        If you can fix it pls let me know! I hope SRD will fix it otherwise because it would be a shame if all his plugins go to waste because of this new version.

          1. DutchPowerCreations

            Wuuuuut that sounds great! I presume it is an option i
            The plugin? Becaude if you mean that I need to change something in the code then I am a pretty big newb. Now I need to get home to test it out! Still a fix would best for the plugin I think.

            1. Jonet

              I’m running into the same problem! I just got the update and I had to disable SRD’s Plugins for it too work, which is such a shame. :c

  8. Jon

    its an option of the plugin. I disabled it and could launch the game but it seems the preloader core plugin doesn’t prevent lag as before.

  9. DutchPowerCreations

    A great thing that you fixed the Super Tools Engine! Can’t wait for you to fix the Game upgrade as well, I still need to set the ‘game reconstruction’ option OFF to be able to play.

    Cheers -DpC-

  10. GreenOrBlue

    I have an issue that no one else seems to be having.. When I start my game, everything works fine and I don’t have any lag or something.
    But when I try to close the game, nothing happens.. I tried using the “ForceClose” Plugin command or even download other plugins for quitting the game, but nothing works.. I have to close the game by going into task manager and end “nwjs (32 bits)”.
    Can someone please explain what is happening?..

    1. Frank

      Happens the same to me.
      To make it worse, I installed the Quit Confirmation Plugin and it did what it had to. I pressed the window’s X, I was asked if I really wanted to go, I said Yes and the game faded out to an error message:
      Cannot read property ‘close’ or undefined.
      Will update if something happens or I can get it fixed.

    2. ArcheMagArch

      I had this problem. Downgrading to 1.5.2 fixed it. If you want to use gameupgrade or it’s dependencies I guess you have to downgrade.

  11. tempvandel

    I get a “TypeError: Cannot read property ‘bind’ of undefined” message with the latest version (1.6) of RPGMaker MV when using this plugin. This doesn’t happen when running the game in the editor; only from a package once it’s deployed.

    The offending piece of code seems to be this, although I’m not sure what’s causing the issue:

    GameWindowManager.setupNewWindow = function(window, oldWindow) {
    this._intendedWindow = window;
    this._originalWindow = oldWindow;
    this._intendedWindow[this._winCode] = true;
    this._intendedWindow.on(‘loaded’, function() {
    this._intendedWindow.window.SRD.OriginalWindow = this._originalWindow;
    this._intendedWindowLoaded = true;

  12. The-Silver-Bee

    I installed this plugin because it was required for Title Command Customizer, and now I can’t open my game at all. I’ve tried multiple methods to fix this. Uninstalling both plugins, turning off all other plugins, restarting the program… nothing works, and my game is still broken. Suggestions?

          1. Sen

            Odds are the use of Game upgrade is causing your game to not shut down properly. Try saving and closing RPG maker, and using task manager to close any RPG maker operations left open. It just happened to me. Since I only needed Game upgrade for one little thing, I turned off Game Reconstruction in plugin Settings, and things seem to work fine now.

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