Character Creator EX – MV Plugin

This is a plugin that allows players to create their own custom characters in game (+more!).


Look at the code or download the Plugin:


Character Creator EX
SumRndmDde

This is a plugin that allows players to create their own custom characters
in game.

A menu system in which the player can create a character can be called
upon at any time and assigned to an Actor. Once an Actor has been assigned
a custom character, that character will be used on the map and in side-
view battles.

In order to modify the properties of the sections and pieces, one must
use the Super Tools Engine. Simply go to:

Database EX BAK Custom Editors BAK Character Creator Editor

With this, you’ll be able to easily customize the various properties
that exist within the sections!

=======================================================================
Setting up Files
=======================================================================

In order to set up the “generator” pieces, you need to create a new
folder in the “img” folder called “character-creator”.

So the file location should be:

/img/character-creator-ex/

Within this folder, you need a folder for each section, for example:

/img/character-creator-ex/Body/
/img/character-creator-ex/Mouth/
/img/character-creator-ex/Nose/
/img/character-creator-ex/Glasses/
etc…

Within each of these folders, you’ll also need 4 more folders:

/walk/
/dead/
/face/
/sv/

As you can probably guess, each of those folders will contain the
corresponding walking, dead, face, and side-view parts of the
parent folder.

For example, in order to store the “Face” parts of the “Body” section
you would place them in:

/img/character-creator-ex/Body/face/

=======================================================================
Other Images
=======================================================================

Finally, you’re also going to need a couple required images placed in:

/img/SumRndmDde/character-creator-ex/

These images are:

Background.png
CustomCharacter.png
CustomFace.png
Walk-Background.png
Dead-Background.png
Face-Background.png
SV-Background.png

The “Background” image will be used as a background for the character
creator if you choose to use it.

The “CustomCharacter” and “CustomFace” will be used in scenarios where
a custom character’s Character or Face image cannot be loaded.

The “____-Background” images are used as piece backgrounds in the
editor itself.

=======================================================================
Opening the Character Creator
=======================================================================

In order to set up the Character Creator, use the Plugin Command:

OpenCharacterCreator [actorId]

Set “actorId” to the Actor ID of the Actor you wish to create images for.

For example:

OpenCharacterCreator 3
OpenCharacterCreator 7
OpenCharacterCreator 26

=======================================================================
Showing Dead Custom Character
=======================================================================

Use the following Plugin Command to make an Actor use their “dead”
custom character image:

SetDeadCustomCharacter [actorId] [true/false]

This will set it so the Actor defind by “actorId” will have their
dead image turned on or off.

For example:

SetDeadCustomCharacter 3 true
SetDeadCustomCharacter 8 false
SetDeadCustomCharacter 12 true

=======================================================================
Setting Event to use Custom Character
=======================================================================

If you wish for an event to use a custom character image, simply use
the event notetag:

<CustomCharacter: [actorId]>

This will set the event to use the custom image of the actor specified
through the “actorId” input.

You can also set an event to use a dead custom character using:

<CustomDeadCharacter: [actorId]>

Examples:

<CustomCharacter: 3>
<CustomDeadCharacter: 23>

=======================================================================
Showing Custom Face in Show Text
=======================================================================

If you wish to have a character’s custom face used in a “Show Text”,
here’s what you need to do:

1) Make sure there is a face image selected for the “Show Text” event.
It can be any face image, it just needs to be there.

2) Use the following notetag in the “Show Text” box:

<CC Face: [id]>

Set “id” to the ID of the Actor who has the Custom Face you wish to use.

=======================================================================
Disabling the Custom Images
=======================================================================

In order temporarily distable the custom images set up for an Actor, use
the Plugin Command:

DisableCharacterCreatorImages [actorId]

Of course, simply set “actorId” to the Actor ID you wish to disable
custom character images for.

EnableCharacterCreatorImages [actorId]

This would enable the character creator images again.

For example:

DisableCharacterCreatorImages 12
EnableCharacterCreatorImages 8

=======================================================================
Custom Colors
=======================================================================

While most of the properties that can be manipulated in the
“Character Creator Editor” in the Super Tools Engine are pretty
self explanatory, the color-customization section… is a bit more
difficult.

The colors are set up using JSON arrays, meaning:

[info for color 1],
[info for color 2],

[info for last color]

As you can see, each “color” is separated into its own brackets.
Every color is followed by a comma except for the last one.

Now within these colors, you may customize the:

– Name
– Hue
– Saturation
– Brightness
– Grayscale

For example:

[“Blue”, 100, 0, 1, 0.5]

This would set:

– Name: Blue
– Hue: 100
– Saturation: 0
– Brightness: 1
– Grayscale: 0.5

You are not forced to fill out all of the properties however. In fact,
the less you fill out, the better. For a simple Hue shift, all one
needs to do is:

[“Green”, 200]

This will create a simple color called Green that shifts the hue by 200.

The limits that may be defined through the properties are as follows:

– Hue [0 ~ 360] – Saturation [-1 ~ 1] – Brightness [0 ~ 1] – Grayscale [0 ~ 1]


Screenshot:

173 thoughts on “Character Creator EX – MV Plugin

  1. Gundorf The Blu

    Hey SRDude! Once again, awesome plugin.
    I’ve encountered an odd error, I’ve added a folder with each of the sub-folders and titled the pieces appropriately as “Custom”.
    When I go into the Super Tools Editor in-game I am able to fiddle around with the details but however it will not save anything.
    I did also go into the plugin manager and filled out the sections as necessary, I have no idea how to resolve this issue, as the STE still updates the changes to the other character creator folders but not my added folders.

    Reply
    1. YoraeRasante

      I did the thing that worked on the older version to separate in male and female clothing too, and got the same problem…

      I figured out the problem was in the json file the creator creates. To be able to save the editions in the folders it has to already be in the json file, at least until SRD updates it. So my solution was to add a small copy of the folders I made in the json by hand and then editting them how I liked.

      Not the best solution, but it should work for now.

      Reply
    2. Exoduse

      I have encountered a compatibility bug and was wondering if it’s something I’ve missed or if you could issue a fix.

      When using the SRD Hud creator with an ACTOR FACE picture for the leader of the party and completing the character
      creation process using CCEX it comes up with “TypeError: Cannot read proprty ‘call’ of undefined” and the game crashes.

      from what I can gather during the overwrite of the character sprites due to CCEX the HUD cannot read a face and crashes.

      Can anyone help?

      Reply
  2. Jackson

    When i open the character creator i get an error that reads
    “TypeError: Cannot read property ‘name’ of undefined”

    Reply
    1. Jackson

      My console reads

      TypeError: Cannot read property ‘name’ of undefined
      at Window_CharacterCreator_FolderList.currentFolder (SRD_CharacterCreatorEX.js:2088)
      at Window_CharacterCreator_FileList.initialize (SRD_CharacterCreatorEX.js:2172)
      at new Window_CharacterCreator_FileList (SRD_CharacterCreatorEX.js:384)
      at Scene_CharacterCreator.createFileList (SRD_CharacterCreatorEX.js:1315)
      at Scene_CharacterCreator.create (SRD_CharacterCreatorEX.js:1251)
      at Function.SceneManager.changeScene (rpg_managers.js:1810)
      at Function.SceneManager.updateMain (rpg_managers.js:1789)
      at Function.SceneManager.updateMain (SRD_SuperToolsEngine.js:381)
      at Function.SceneManager.updateMain (YEP_FpsSynchOption.js:119)
      at Function.SceneManager.update (rpg_managers.js:1714)rpg_managers.js:1756 SceneManager.catchExceptionrpg_managers.js:1717 SceneManager.update

      Reply
      1. YoraeRasante

        “at Window_CharacterCreator_FolderList.currentFolder”… maybe the error is in the folders.

        I didn’t check for errors, but when I put my folder inside /img/character-creator-ex/ that SRD said in the beginning the creator refused to open for the plugin command, It did work when saved on /img/SumRndmDde/character-creator-ex/ as mentioned later though.

        Reply
        1. Fi

          Thanks so much!!! I had this error too! So strange, in the plugin help it tells you to put the images in a separate folder, but doing so causes it not to work… I think that really needs to be updated. Normally you would just expect it to say ‘could not find image’ but it caused a game ending error so I thought there was something really wrong, like Jackson I hadn’t considered this XD

          Reply
  3. tigrean

    Cool I have been wanting something like this forever. Quick question though SRD is there a way you can default the parts based on a race select? For example if the player picks to be an elf can you set it where they can only have pointed ears but able to edit the rest of the items?

    Reply
    1. Johnnie

      You can by creating two layers, ears and elf ears. Set one to a condition of $gameVariables(5).value===1, and other to 2, and more if say you need Furry Ears…

      Then just set up a menu that changes variable 5 (or whatever you choose) and there you go.

      Reply
  4. Riley

    Hi there, this is an awesome plugin that I NEED in my game! Thanks so much for making this.
    I think I’ve done everything right, but when I load the game it comes up with a black screen that says:
    “TypeError
    Cannot read property ‘hasInfo’ of undefined.”

    I’m not sure what to do here. Thanks for any help

    Reply
    1. Levon

      I get a TypeError “_needCustomUpdate is Undefined” and I don’t know how to fix it, it happens after I create a character

      Reply
  5. Mphi

    Hey SumRndmDde! Looks like an amazing plugin!
    For some reason nothing happens though, I seem to have everything in the folders set up right but when I run it with a plugin command nothing happens and it just goes to the next thing in the event… Help please?

    Reply
    1. Maire

      I’m having the exact same problem! Even though I have the supertools plugin like it asks it still won’t do anything ;-;!

      Reply
      1. Maire

        So I think I figured out my problem, I had to put the super tools plugin above the character creator plugin and it worked!

        Reply
        1. Mphi

          NICE!
          I tried that too but I’m afraid mine still didn’t work :/
          My super tools wad always on the top of the list top 🙁
          Glad yours is working tho 😀
          Good luck on your game!

          Reply
          1. Fi

            What version of SuperTools are using?

            I had it working before but udpating to SuperTools 1.24 gave the same problem where nothing happened and then this kind of error;
            index.html:1 Uncaught SyntaxError: Unexpected token u
            /C:/Users/Fi/Documents/Games/Project3/js/plugins/SRD_CharacterCreatorEX.js:630 Uncaught TypeError: undefined is not a function

            When you load your game, press F8 and see if this happens to you.

            The solution that worked for me was to delete all the Supertools data, make a new project, and copy the index.html, and all the data in the .js folder. (Like how when you’re trying to update an old project to a new version of MV.) Normally they tell you not to replace plugins.js, but that’s what solved the error for me. I have to go re set all my plugins now which is a huge pain but it’s working for now at least ^^””

            Reply
            1. KattFell33

              I’m glad that worked for you, but it didn’t for me.
              It still won’t work, and I feel like I’ve tried everything.
              Can someone please help?

  6. rekuze

    I would like to create a game where men and women are selected and the scenario changes, we are using Character Creator EX of SumRndmDde.
    Can I change variables when changing people or other women, such as changing the folder of Character Creator EX?

    Though it may be impossible, thank you.

    It may be wrong because it is a literal translation.

    Reply
  7. xLioneth

    Hey Dude, I have error when try use it, when installed the plugins (the two plugins SuperTool and CharacterCreatorEx). When execute the program said “I need the SuperTool” when i have it already. Now i have the CharacterCreator the older but the menu to choose the character the images is very slowly for charger and the new doesn’t work. plis help me (i am sorry for my bad english)

    Thx.

    Reply
  8. AnnoyingDog

    I have installed everything as you said, but when I try to enter the Creator, I have this error in the console:
    ReferenceError: CacheMap is not defined, and nothing happens in-game. I have installed SuperTools above Character Creator, but I still have the error. Any help will be appreciated!

    Reply
    1. SumRndmDde Post author

      It seems like you’re using an MV project that is below version 1.3.0.
      Please update it!

      Reply
  9. Skunk

    So I followed the steps and for some reason when I try to trigger the plugin command, literally nothing happens :S

    Reply
    1. Mphi

      Same here 🙁
      Try putting super tools above this plugin
      Works for some people
      Not for me tho but it might for you!
      Best of luck 🙂

      Reply
      1. Skunk

        Ya that was the first thing I double checked…
        Everything is as it should be from what I can tell and ive been doin this for years lol
        Im stumped.

        Reply
        1. Rhino

          Try setting it up in a blank project, it’s possible there are some plugin conflicts. Make sure you’ve got the latest versions of SuperTools (1.25) and CCEX (1.02), and MV of 1.3.0 +

          Also, you need to ignore the part of the plugin help where it says to add the generator pieces into “/img/character-creator-ex/”, as it’ll give you an error. Put everything in “/img/SumRndmDde/character-creator-ex/”

          Reply
          1. Mphi

            I tried the blank project
            Didn’t work

            Never tried the putting it in the SumRndmDde folder tho! Gonna try that now thanks!

            Reply
  10. Levon

    I guess my other comment was a response to someone else, whoops! I just really need help if possible, I get a TypeError “Cannot set property ‘_neededCustomUpdate’ of undefined” Any help would be amazing please and thank you!!!

    Reply
  11. Nicholas DeLeon

    So far I’m enjoying this plugin, however I noticed that you forgot (or intentionally left out) “Ears”.
    I tried adding them in myself, but I’m unable to actually edit them through the Super Tools. They appear in game, but I can’t change the hue or how they are to be displayed during selection. If possible, could you make it to where this plugin has about 2 or 3, maybe more, “Custom” labels that are just automatically conditioned to “false” so devs won’t see them in the playtest but can easily adjust them if they want to?

    Reply
    1. Nicholas DeLeon

      Also is there a way to make a custom character for one Actor ID, and then have those same parts be selected for a different actor ID?
      For example what I’m trying to do is make multiple different emotions for the character, telling the player to create the character and then make the various emotions for it. I want to have everything available to them from the first selection, ID[4], but then only allow Eyebrow, eye, and mouth changes for ID[5, 6, 7], etc. while keeping the selected face, hair, clothing, etc, from ID[4].

      Reply
  12. EckaSoftware

    I feel like this plugin would be awesome to use but I’m getting a CacheMap Is not defined error. I read the previous comment pertaining to updating the project but the project I’m working on was created in the most up to date version of the Engine. (I’m assuming. I downloaded MV about 6 days ago from the official site and am using the trial version. Project was created using that release of the software.)

    Any ideas? All the folders are set up using the guide provided.

    Reply
  13. RuneFactoryGuy

    I seem to be having a problem when it comes to the battles with this plugin. the character won’t show up is the side view battles and I don’t know why. If you could help me with this issue that would be great.

    Reply
  14. Jacob

    Is there a way to get a .zip file download? Or some other type of file that i can open it up and view all the data folders and such so i can add my custom sprites and change things.

    Reply
  15. Tester

    I really like your plugin. Everything works great when testing through rpg maker.
    I had some problems using it with the chrome browser though.
    It breaks when trying to load _.loadSaveInfoFile.

    Reply
  16. Splendora Gaming

    Deprecation Warning: PIXI.GC_MODES.DEFAULT has been deprecated, please use PIXI.settings.GC_MODE
    fs.js:803 Uncaught Error: ENOENT: no such file or directory, scandir ‘C:\Users\jon\Documents\Games\RWBY Game\img\SumRndmDde\hud\pictures’
    fs.js:803 Uncaught Error: ENOENT: no such file or directory, scandir ‘C:\Users\jon\Documents\Games\RWBY Game\img\SumRndmDde\character-creator-ex’
    pixi.js:26471
    Pixi.js 4.4.1 – ✰ WebGL ✰ http://www.pixijs.com/ ♥♥♥

    Getting a couple odd errors related to two of your java scripts, character creator ex and hud maker.. They do not stop me from running my game, but it is nevertheless an issue I don’t feel I should ignore. For all I know they may turn into a greater issue later if they are ignored, so hoping to fond a way to clear them up. do you have any suggestions?

    Reply
    1. Johnnie

      Sort of?

      If you’re okay with creating customized bust layers instead of the basic character faces, you can set the width and height of the “face” graphic to be a Bust. Now, this would of course, require editing the message windows to be much bigger but can effectively allow for the change of message faces to show busts. You would also need to start editing some menu windows so that they show the bust instead of the base, but… Luckily, SRDude has you covered with the Super Tools Engine, that allows to move windows around to do just that!

      For advanced needs it might be needed to edit the window class, but I feel that Menu Editor takes care of most windows this way.

      Reply
    2. Johnnie

      I was thinking about your question, and thought of another solution.

      Also, if your game is one that doesn’t use Caterpillar Mode, you CAN determine your character’s “dead” character to be the sprite, and then just adjust your windows in the plugin to reference the dead sprite instead of the face sprite. That seems like more work though.

      Reply
  17. Johnnie

    Ok, here’s my TINY critique and brainstorm.

    What I’d like is the ability to say if a menu option is chosen, you’d have the ability to designate that choice to a game variable.

    If it’s doable, like choose a folder in the SuperTools. Each folder by default is “null” or allows to choose a variable to pass your choice to.

    This way, if you choose black hair, a variable can be passed to help with dialog for immersion.

    Reply
    1. Johnnie

      For part of this solution, I got information directly from the source…

      SRDUDE:
      $gameCharacterCreations.getInfo(1).body.file
      This should return the filename of the body piece for Actor ID 1

      So basically this means that you can create a variable to hold this information, like say Variable 80, and Change Variable to equal the script value of that to get what filename is used to fill the body file.

      With in-game variables, you could literally create a common event that creates busts based on that data, even large pictures/busts based just on variable data. This would make HUD Maker immensely popular, as you can set conditions for tons of images to only show up IF the condition is met … for instance Condition $gameVariables.value(80)==”body (1)” – This means that if that condition is met, then THIS body shows up in your menu system.

      Reply
      1. Valeria

        I’m pretty sure this is close to what I have been trying to find. I want to be able to have NPC’s react based on Character choices, such as if i play as a girl I can make it where a parent NPC calls me “daughter” and vice versa. Or if I make a character with elf ears I can have NPC’s comment on them (if they aren’t elves themselves) I’m new to programming but I’m learning fast. I just don’t understand the technical talk. So I know you mentioned setting variables, but is the sequence something i type in an event command? or do i have to go into the code somewhere? I’m sorry, I kinda need it dumbed down.

        Reply
  18. Johnnie

    Another tiny idea to throw at you….

    Ilike the ability to add colors, but that window, the Window_HueSelector, isn’t very mouse or touch friendly, clicking the arrows on either side of the wording simply chooses the default color, you have to hit left or right on a keyboard to choose the color.

    What I propose is this. A greyish or whatever block, a swatch so to speak, one for each color, hued to the actual color the creator chooses for that part, so for instance, with Body, if it’s tan, black, or blue, you have three selectable swatches of …. tan, black, or blue. they click and boom, it’s done.

    I’d like an email response if you could. thanks and great job with CCEX

    Reply
  19. Rex

    Is it possible to add like extra faces? I can see that your plugin is only loading in 2 faces. Body (1). png and Body (2).png.
    Is there any way to make it load in more?

    Reply
    1. Johnnie

      I know SumRndmDde normally answers these questions, but this one’s pretty easy, so I’ll give it a shot.

      All you have to do in this case, is in the img\SumRndmDde\character-creator-ex\Body directory, you’ll see the four categories for SV, walk, dead, and face. From here, if you have other faces (faces with discoloration, elven features, multi-toned faces that can’t be resolved in changing the tone of the face, you would create “Body (3).png” here.

      You would then create the same name.png for the files in your SV, Dead, and walk characters. If you’re using the same sprites as with Body2, just copy them and past them, typically Windows automatically takes the second body (2).png and makes it body (3).png

      I’ve used this for 10 male body forms and 10 female body forms, works well.

      Reply
  20. Sphinx[Fr]

    Hello, I am a French user of your script. Please excuse in advance my approximate English, but not being gifted in Shakespeare’s language, I use Google Translate.

    First of all I want to thank you for the job that it has to represent. Choosing its appearance is indeed an important detail of my RMMV project.

    However I have to point out an error I had when I tried to export my project to browsers or even to Android.

    In the _.loadSaveInfoFile function, at line 554, you call this:
    This.fileInfoStuff = JSON.parse (LZString.decompressFromBase64 (xhr.responseText));

    However, it is in the context of an ajax query that this is used. Also it does not return the SRD.CharacterCreatorEX object as expected, but the XHR object.
    A correction that I can propose (after having of course tested) is the following:
    _.fileInfoStuff = JSON.parse (LZString.decompressFromBase64 (xhr.responseText));

    So it’s good in _ and not in the ajax request that will be loaded the configuration of the script 🙂

    Reply
  21. Ned N

    First of all, great Script! I was wondering if there is any way to start with a default “created” character when you first start a game. Right now using the script, you need to go into the creator and THEN it will start using the character. Any ideas?

    Reply
    1. Johnnie

      Yes, it’s actually quite easy….
      In playtesting, make your default character by using the character generator. In the Plugin Settings, you want to make sure you have “Print to Console turned on. This will print out the save command, for when you want, say, an event to change you into that character. Now… instead of having an action event change you over, instead, You create an auto-event that runs that as its script command. Then, Erase Event… basically it would look like this.

      ((On first, starting map, Auto Event))
      Script: var id = 0;
      $gameCharacterCreations.addInfos(id,
      {“Body”:{“path”:”img/SumRndmDde/character-creator-ex/Body/walk/”,”file”:Body (5)”,”color”:[0]},
      “Eyes”:{“path”:”img/SumRndmDde/character-creator-ex/Eyes/walk/”,”file”:”Eyes (10)”,”color”:[“Dark Brown”,24,1,0.2]}},
      {“Body”:{“path”:”img/SumRndmDde/character-creator-ex/Body/dead/”,”file”:”Body (5)”,”color”:[0]},
      “Eyes”:{“path”:”img/SumRndmDde/character-creator-ex/Eyes/dead/”,”file”:”Eyes (10)”,”color”:[“Dark Brown”,24,1,0.2]}},
      {“Body”:{“path”:”img/SumRndmDde/character-creator-ex/Body/sv/”,”file”:”Body (5)”,”color”:[0]},
      “Eyes”:{“path”:”img/SumRndmDde/character-creator-ex/Eyes/sv/”,”file”:”Eyes (10)”,”color”:[“Dark Brown”,24,1,0.2]}},
      {“Body”:{“path”:”img/SumRndmDde/character-creator-ex/Body/face/”,”file”:”Body (5)”,”color”:[0]},
      “Eyes”:{“path”:”img/SumRndmDde/character-creator-ex/Eyes/face/”,”file”:”Eyes (10)”,”color”:[“Dark Brown”,24,1,0.2]}});

      Erase Event –

      Now, with this set up this way, you have the ability to set up a script for when your actual player starts up, so he doesn’t have an already broken character. Just make sure you change the var id=0, to the number of your starting actor. You can literally use this method to create dozens of actors, ready to be used as NPCs and non-playing characters.

      Now, if you wanted to use this to create your own map-driven character creator, you can use this formula to create dynamic actors based on a $gameVariable.value instead… like for instance :Body (5)”,”color”:[0]} could equal… Body ($gameVariables.value(30))”,”color”;[$gameVariables.value(31)]}

      So if in another picture choice window or menu, you chose to have Body 5 with color six, it could pass those to formulas for your character.

      Reply
      1. Johnnie

        and to shoten that to have it put those items on several different actors, forget the var line at the start, and just start each character creation setup with… either a number where the id would have gone or the gameParty.Leader or gameParty Member

        $gameCharacterCreations.addInfos(5, {“Body”:{“path”:”img/Su….

        Reply
      2. Jorge Rulaman

        I just tried using a variable instead of a number like Body ($gameVariables.value(30))”,”color”;[$gameVariables.value(31)]} and it didn’t work. It gives an error Failed to load resource: net::ERR_FILE_NOT_FOUND. It doesn’t seem to be reading the variable, just using literally what you put in there.

        Reply
  22. T.S. Star Blaze

    I have added this plugin and the required plugins into the plugins folder and activated them through the plugins manager but when i type OpenCharacterCreator 1, nothing happens when i play test the game

    Reply
    1. Johnnie

      There are a few questions I must ask….

      1. Are your plugins set in the right order? Like so? https://i.gyazo.com/3c4e9e470c87a3368998a10b7d875f83.png
      2. Are you sure you placed the right pieces in the img/SumRndmDde/character-creator-ex folder?
      3. Is the plugin turned on? (trust me, it happens more times than you know)
      4.And is the event an action event, that has a command of “Plugin Command: OpenCharacterCreator 1” ?
      5. if so, does it just freeze? Test the event you gave this command by putting a “Show Text” command right after it to see if it’s registering the action with the event or not the actual OpenCharacterCreator 1…

      Hope that helps

      Reply
      1. Zayriel

        I’ve tried all of the above, including starting from scratch with a new project, to no avail. I’ve also noticed that the Super Tools plugin does not recognize that CCEX is installed when I tried to access the Custom Editor. Been racking my brain for a couple of hours now. 🙁

        Reply
        1. Zayriel

          UPDATE: I got it to work a few weeks ago by going through the process of uninstalling/reinstalling the plugin, but using the sample files this time. Much props to SRDude, wherever he is!

          Reply
  23. Radhapriya ji

    That is the best blog for anybody who wants to search out out about this topic. You realize so much its virtually onerous to argue with you (not that I actually would want…HaHa). You undoubtedly put a brand new spin on a topic thats been written about for years. Great stuff, just nice!

    http://www.yugalsarkar.com

    Reply
  24. Noctodemus

    @SRD Props on some outstanding work. Your tools engine is a thing of beauty.

    I’ve been around games almost forever but I’m very new to MV (I’m using it to teach my son game design). I’m using one of Galv’s plugins to extend character animations to 8 frames / directions as well as idles and runs, but I really like your Character Generator and I’d love to use it for in-game character customization.

    In my first pass, it doesn’t look as if you’re supporting more than 3 frames for walk animations. Am I getting that right? I figured I should at least ask before I go ratting into your code to see if I can coax it into handling longer sequences.

    Thanks for the awesome plugins. Keep up the great work!

    Reply
  25. Mitchell

    Hiya! This looks like a great plugin but I’m afraid I can’t get it working. When I start playtesting, it doesn’t open the character creator. It just moves to the next item in the event. I’d really appreciate feedback on how to get it working! Thanks! 🙂

    Reply
  26. Exoduse

    I have encountered a compatibility bug and was wondering if it’s something I’ve missed or if you could issue a fix.

    When using the SRD Hud creator with an ACTOR FACE picture for the leader of the party and completing the character
    creation process using CCEX it comes up with “TypeError: Cannot read proprty ‘call’ of undefined” and the game crashes.

    from what I can gather during the overwrite of the character sprites due to CCEX the HUD cannot read a face and crashes.

    Can anyone help?

    Reply
  27. Sven

    I installed the plugins and did everything on the video but when I go to test it and see if it works I get
    Type error
    cannot read property ‘name’ of undefined
    please help

    Reply
    1. Johnnie

      were you testing the editor version, or a deployed encrypted version? because if deployed, you have to change a couple of lines to read .rpgmvp instead of .png

      Reply
  28. Metrong

    Installed the plugin and the creator window itself works very well.
    But once it closes the Character i changed still has his normal sprites :/
    Any ideas?

    Reply
    1. Metrong

      My problem above has been solved.
      Though there is a new one: When I export the finished game, the player cannot access the Creator at all.
      But it does work within the editor try-out.
      Any ideas?

      Reply
  29. VxVash

    Hey I’m actually having an issue and I’ve looked everywhere for it before resorting to posting here. When I try to load the game in a browser I get the error

    TypeError
    folders is undefined

    I’ve replicated it in a fresh project too so I’m not sure what to do. :\

    Reply
  30. Greg

    Thank you so much for this plugin.
    One minor question. Is it possible to have the color of something saved for the future selections?
    i.e. If I select a Black skin tone, then when I go to NOSE and MOUTH, black would be the only color choice or at least defaulted too?

    The same could go for hair. Green eyebrows lead to Green front hair and Green back hair by default.

    Thank you again for this amazing plugin.

    Reply
  31. VisualBasic

    When I try to use the plugin…nothing happens.

    CC-EX is under SuperTools.

    I’m able to access CC-EX from the SuperTools game manager.

    Pressing F8 I see 3 file not found errors: unable to access pixi.js.map, pixi-picture.js.map and pixi-tileset.js.map.

    I haven’t touched those files but I created a fresh project and replaced the files in my old one. Still same problem.

    Created 3 copies of the originals and added .js.map. to the end….no luck.

    Any ideas? Please help.

    P.S. Yes I use the plugin command “OpenCharactorCreator X”

    Reply
  32. DivaProtocol

    Hi SRD, thanks for this awesome plugin, I’m wondering if you are planing to do something to use this plugin combine with the HUD maker. You know… to use the custom face in the HUD.

    Reply
  33. JDS866

    Has anyone had luck running their game on Android as an APK? Mine runs fine in test mode and when deployed to Windows. However when I create an APK and run it on my phone or tablet I always get “TypeError cannot read property ‘length’ of undefined”.

    When I disable the Character Creator EX plugin and create a new APK the game runs fine on all my devices.

    Also I am only using the SRD Engine and Character Creator EX plugins so it can’t be a conflict with another plugin.

    Any Help is greatly appreciated!!! 🙂

    Reply
      1. pkkpirate

        I am having the same/similar issue with browser-based deployment
        my test mode works but I deploy it and upload it to my host and get a message
        saying “unable to get property “length” of undefined or null references”
        and as soon as I turn character creator ex off the issue is no more, sad times really
        it’s an awesome plugin

        Reply
        1. generousitgames

          I found the issue. If your host service is not nodejs there is an issue with preloading. In the xhr request, the “this” is referring to another object and the returned values are not getting assigned to the plugin. The modifications below would make the request synchronous and assign the values properly. You can either write your own plugin to overwrite SRD’s function or modify the function below in his CCEX plugin:

          _.loadSaveInfoFile = function () {
          //saves copy of fileInfoStuff
          var tempFileInfoStuff = this.fileInfoStuff;
          var xhr = new XMLHttpRequest();
          var url = ‘data/cc-info.sumrndmdde’;
          //made request synchronous
          xhr.open(‘GET’, url, false);
          xhr.onload = function () {
          if (xhr.status < 400) {
          //removed this assignment, this in here refers to the XMLHttpRequest object
          tempFileInfoStuff = JSON.parse(LZString.decompressFromBase64(xhr.responseText));
          }
          };
          xhr.onerror = function () {
          //added error msg
          console.log("error with xhr in loadSaveInfoFile");
          };
          xhr.send();
          //sets fileInfoStuff after request is successful
          this.fileInfoStuff = tempFileInfoStuff;
          };

          I also noticed that after doing this, the plugin could not find "Background.png"
          I just renamed my "background.png" to "Background.png" in the img\SumRndmDde\character-creator-ex\ folder.

          Hope this helps.

          Reply
  34. Alme

    So Everything works just fine except for trying to change the colors of Accessories A, Beast Ears, Tail, Wings, (Glasses and Accessories B… However I don’t know if these 2 every had the option to change Colors) am I missing something with this? Or did this version just not implement those versions?

    Reply
  35. Jericho

    I have come across a bug within the character creator (although, I may have just installed the expansion pack wrong). When I add clothes, the clothes go over the body on the face image. Has this happened to anyone else?

    Reply
  36. Johnnie

    I FIXED an encryption bug with this plugin.

    I really didn’t know where to post this, as it’s not really anything but a personal victory. I was very dismayed when I encrypted my project, only to find that one of the plugins, SumRndmDde’s (SRDude’s) Character Creator EX throws a huge error. if it wasn’t for Silver’s Console Manager (which allows to have debug console on a deployed game, I’d have never found it… However, there are two lines within the Character Creator EX that state…

    Line 527 – 528 —-
    if(!stat.isDirectory() && _.isImageFile(files)) {
    const f = files.replace(‘.png’, ”);

    and

    _.isImageFile = function(filename) {
    return !!(filename.match(/\.png/i));

    In encrypted games, you DO need to go back to the plugin and change those from .png to .rpgmvp

    I can’t believe it was so simple, I’ve been beating my head against a wall for close to 24 hours because I couldn’t get them to run, AND the single executable file encryption elsewhere, well I had an enigmatic moment trying to find out why i had a 1 FPS at startup… This works, allows me to keep going, and somewhat protect assets I have purchased and not violate a EULA somewhere.

    Reply
  37. Steve

    Hi,

    The plugin works great, but I’m having issues with the clothing. Some of the clothing items don’t fit on the male body properly. Is this fixable or are there just some male and female clothes that don’t work for each body type?

    Reply
    1. generousitgames

      I found the issue. If your host service is not nodejs there is an issue with preloading. In the xhr request, the “this” is referring to another object and the returned values are not getting assigned to the plugin. The modifications below would make the request synchronous and assign the values properly. You can either write your own plugin to overwrite SRD’s function or modify the function below in his CCEX plugin:

      _.loadSaveInfoFile = function () {
      //saves copy of fileInfoStuff
      var tempFileInfoStuff = this.fileInfoStuff;
      var xhr = new XMLHttpRequest();
      var url = ‘data/cc-info.sumrndmdde’;
      //made request synchronous
      xhr.open(‘GET’, url, false);
      xhr.onload = function () {
      if (xhr.status < 400) {
      //removed this assignment, this in here refers to the XMLHttpRequest object
      tempFileInfoStuff = JSON.parse(LZString.decompressFromBase64(xhr.responseText));
      }
      };
      xhr.onerror = function () {
      //added error msg
      console.log("error with xhr in loadSaveInfoFile");
      };
      xhr.send();
      //sets fileInfoStuff after request is successful
      this.fileInfoStuff = tempFileInfoStuff;
      };

      I also noticed that after doing this, the plugin could not find "Background.png"
      I just renamed my "background.png" to "Background.png" in the img\SumRndmDde\character-creator-ex\ folder.

      Hope this helps.

      Reply
  38. Valeria

    I downloaded this and super tools. Super tools is above. I am in plates and go to activate the event and I get an error. Type error: cannot read property ‘name’ of undefined. How do I fix this? And is there a way to get custom faces to work with character creator ex? Because it keeps saying it needs character creator.

    Reply
  39. Stefano

    Sorry, I’m noob I know, but I really don’t understand how to set-up this plugin… can you help me pls?
    I’ve put ” SRD_CharacterCreatorEX.js ” in ” […]\\js\plugins ” folder and activated in game; after that I read that I need to create a new folder inside ” […]\\img ” named ” character-creator ” that contain other folders for each part of body that contains ” .png ” files created by me… what? Really I’ve some difficulty on that, maybe I don’t understood?

    Reply
    1. Valeria

      He has a download link for the images . Sample images. Once you have that downloaded you can either go to the game you want to put it in, or, in the folder where you find rpg maker mv, go to new data. Go to the img folder. Make a new folder. Name it SumRndmDde. Go into the zip folder you downloaded. Copy the folder character-creator-ex. Paste into your SumRndmDde folder. Try playing it then. If that doesn’t work (I was getting an error when I activated the sequence.) Update rpg maker. (I uninstalled and reinstalled so I assume an update was the issue.)

      Reply
      1. Stefano

        Ok, thank you so much!
        Now I’m in that situation: in folder ” […]\\js\plugins ” I’ve ” SRD_CharacterCreatorEX.js ” and ” SRD_SuperToolsEngine.js ” ( cause the game say to me that Character Creator doesn’t work without it. ) Ok, perfect, I agreed to open the page of download and take that plugin. I’ve activated that in game, but again same alert ” SuperToolEngine is required for using CharacterCreator “. Do you know why it say to me again this alert?

        Reply
        1. Valeria

          If you put the plugin into your game make sure that super tools is above character creator. (In the plugin manager of the system, not the folders)

          Reply
  40. Stefano

    Sorry, I do not understand … inside “[…] \ Project name \ js \ plugins” folder I putted both plugins, but i’ve same error ” SuperToolEngine is required for using CharacterCreator “. where I should to put them?

    Reply
    1. Valeria

      while you are in rpg maker mv. in your project. click the puzzle pice icons. you plugins will pop up in a list. if you have character creator ex already on the list, take it off. then go put supertools on the list set to on. then put character creator ex back on the list.

      Reply
    1. Stefano

      Only I have both eyes, eyebrows, nose and mouth for women’s style for both men and women? I’ve tryed to modify database or see if I can change something by supertool but didn’t find nothing.

      Solved a problem, it’s popped up another one =[ someone hate me…

      Reply
      1. Valeria

        I’ve had to go into database for the generator, took the imgs for the eyes and mouths. Put them together in photshop. Then put them in the appropriate folders in order to get more than just the female faces. But I still haven’t found out how to split it based on the gender selected. Also found how to add in new categories like the ears, but you can’t edit them in the supertools so they don’t change color and appear as the others. I tried to contact SumRndmDde about it, haven’t gotten anything back yet.

        Reply
  41. Jackie C

    this is probably a really dumb question but hey look I’m new at this, so I have no idea.
    what is an actor id and how do I locate this?

    Reply
    1. Starcasm

      This plugin for some reason isn’t working. I have all the necessary files and folders but when I set up the command to activate the plugin, it just doesn’t work. I really want this plugin because I feel like it would really make my game feel like a game, not just another rpg maker game. Any ideas of what’s wrong?

      Reply
    2. Valeria

      Actor id is the number of the actor. By default Harold is 1. He is the one that gets used to move around and do actions by default. If you go to system, then actors, it will list your actors, their names, classes, powers. All that good stuff. The number next to their name is their id.

      Reply
  42. Jess21

    I installed as I saw in the video but nothing happens, Tools does not detect the CCEX and when I press the (F8) with the game started, it appears:

    Deprecation Warning: PIXI.GC_MODES.DEFAULT has been deprecated, please use PIXI.settings.GC_MODE
    fs.js:803 Uncaught Error: ENOENT: no such file or directory, scandir ‘C:\Users\jon\Documents\Games\RWBY Game\img\SumRndmDde\hud\pictures’
    fs.js:803 Uncaught Error: ENOENT: no such file or directory, scandir ‘C:\Users\jon\Documents\Games\RWBY Game\img\SumRndmDde\character-creator-ex’
    pixi.js:26471
    Pixi.js 4.4.1 – ✰ WebGL ✰ http://www.pixijs.com/ ♥♥♥

    How do I solve this? PLEASE!!!!

    Reply
  43. Proceleon

    I have a problem. I can use all parts for all bodies, so if I have a male body with female clothing or hair, they don’t line up! Is there a way to change the equipment according to the body like the default Character Generator does? Limiting tabs, etc.?

    Reply
  44. MrAleuMcBalto

    Noob question, but where do you put the file for this plugin? I put it in my Plugins Folder in the RPG Maker MV files, but it doesn’t show up in the Plugin Manager. Does anyone know how, because I’m interested in this plugin as well as the Super Tools Engine plugin (which also won’t work) for a game I have in mind.

    Reply
    1. Valeria

      you have to take the js file (the plugin) then go into your RPG maker mv folder, find new data. go into the js folder in new data and put the plugin there. this will make the plugin load into any new game you create. to put it into a game you already have created, you have to put the file in that game’s js folder.

      Reply
  45. FusionOfTheAces

    Alright can i get some advise here man? I have this game set up so you create the character in the beginning of the game and that is all good and handy. but then when you go to change formation with Party followers on and change the Avatar character i encounter this weird Occurrence where the party leader is still being read as the Avatar as well as the avatar being read as one of the following party members causing there to be two Avatars on screen. got any advise for me?

    Reply
  46. Hana

    Yeah, i want the Color Red for my hairs, but i cant figure out the right hue. i am Changing it in the CharacterCreation.json. with the right hue saturation and brightness and i get is a yellow brown.
    H: 0
    S: 1
    B: 0.4

    Reply
  47. Guilherme

    I’m getting this error on cosole when the game starts:
    C:/Users/Guilherme/Documents/Games/Beta_Project/js/plugins/SRD_CharacterCreatorEX.js:573 Uncaught ReferenceError: CacheMap is not defined

    I instaled supertoolsEngine and create the “SumRndmDde” folder in img.

    Reply
  48. G. Wibisono

    Can We edit this line
    >>
    FileManager.checkDataExists(“CharacterCreator.json”, `{ …. }
    I clean the json soo is readable
    * the code I edited are inside zip below

    nb:
    for everyone said is not work.. I wanna share the code was work.. this is blank file.. You need to put on your new project.. the image inside
    “img/SumRndmDde/”
    hope this is work..
    remember.. the actual code was 300!!! but I zip only I think important
    https://drive.google.com/open?id=1OGi2pTB12bri2i-ehI3G0eRt74tNmt47

    Reply
  49. Michael :)

    Can someone help me? I’ve installed everything correctly (at least I think so) but I am getting a weird error everytime I launch the game.
    “TypeError: Cannot read property “length” of undefined”

    Console:
    TypeError: Cannot read property ‘length’ of undefined
    at Object._.setupPartCount
    at Function._.loadAllNotetags
    at Function.
    at Array.forEach (native)
    at Function.DataManager.isDatabaseLoaded
    at Scene_Boot.isReady
    at Function.SceneManager.updateScene
    at Function.SceneManager.updateScene
    at Function.SceneManager.updateMain
    at Function.SceneManager.updateMain

    🙂 rip meh

    Reply
      1. Michael :)

        I am currently using 1.5.1

        These are the plugins i am using atm, (i am using RMMV in german so EIN simply means ON and AUS simply means OFF) I disabled the CharacterCreatorEX because I would like to continue haha 😀

        https://imgur.com/a/BaAuO

        Reply
        1. Gunawan

          Super tools above must be ON
          But. I dobt if that solve.. Becuase too many pkugin run in there.. Or would be run

          Reply
  50. Peter

    Dude I love the plugin but when i add input name processing event into the game it seems to drop the character creator plugin and just goes to the next screen is there any way to get both working together?

    Reply
  51. TatsumaroMag

    i hope someone had the same problem i have :smiley: i have no idea who to solve this[https://forums.rpgmakerweb.com/index.php?threads/sprit-reload.94481/#post-855947]
    what i need is to refresh DisplayCharacter via whit Eval code, simple? i don´thave a clue i don´t even know if its possibly to do this, any suggestion?

    Reply
  52. Toahno

    I would like to incorporate with me a race and gender system and would thus divide the appropriate parts.
    What do I have to insert in Condition?

    Sorry for my bad english, I’m German. 😀

    Reply
  53. Dusty

    Can i use script calls in the weapon notes? I have weapons that I use with Dynamic Actors plugin so when i equip a sword in the right hand it shows up and when i equip a sword in the left hand it also shows up. But i need a script call to run when i equip the weapon that says if sword is equipped in right hand then show only in right hand or if sword is equipped in left hand then show in left hand.
    ————————————————————————————————————
    $game_actors[actor id].weapons.include?($data_weapons[weapon id])

    right_hand = $game_actors[actor_id].equips[0]

    left_hand = $game_actors[actor_id].equips[1]

    if !right_hand.nil? && right_hand.name.eql?(“”Sword””)

    elseif !left_hand.nil? && right_hand.name.eql?(“”Sword””)

    end
    ——————————————————————————————–
    The problem is that I reference both Weapon and Weapon2 in the notes and they both appear regardless of what weapon slot they are in.
    Just wondering if this because the Dynamic Actors ignores script in the notes? Any help is greatly appreciated.

    Reply
  54. Matthew

    I’m trying to use this with dynamic actors. Is there a way I can call the body for gender and assign it to a switch or variable, or a note tag I can put on the armor that can check for the body selected?
    been stuck on this for a few days

    Reply
  55. Stefano

    Fantastic plug-in! It took me a while to learn how to use it in the right way. A small question: is it free to use? Can it be used for free games and not? Is it possible to edit and / or add files directly from existing files from RPG Maker MV?

    Thank you so much.

    Reply
  56. R.K.

    Thank you for the “tutorial” although it was very, very hard for me to understand whats going on… You speak too fast without breathing so a non-natural english speaker have really difficult time to figure it all out.
    at first I spent 2 hours looking for that “img” folder mentioned. There is not said “where” the folder is.
    I spent next 2 hours disovering what you ment by “extract all the files to blahbla…” Which files? I clicked on “download” button here on this page and all it downloaded was some .js file.
    and finally, After all that found and ready, you just by the way mention in 1 second that we do need some supertool program…

    I am sorry, I appreciate your helpfull intentions but it wasnt helpfull at all :/

    Reply
    1. Polaris

      I agree with this. The tutorial was extremely rushed and many steps were skipped or extremely vague. I’m a native english speaker and I didn’t understand what was going on either. It’s ridiculous. I appreciate that there’s a video, but if you can’t be bothered to slow down and really take the time to explain things thoroughly, there might as well not even be a video because it’s not helping anyone anyways.

      Reply
  57. Drowey Darkness Falls

    i cant instail when i do this is what it says
    script:
    C:/Users/jakew/Downloads/SRD_CharacterCreatorEX.js
    line: 452
    Char: 1
    Error: Syntax error
    Code: 800A03EA
    Source: Microsoft Jscript compilation error

    PLEASE HELP

    Reply
    1. Stefano

      You need to use “Character Creator EX” plugin another plugin -> “Super Tool Engine”
      In game you need to activate FIRTS SuperToolEngine plugin then CharacterCreatorEx plugin. It works in my case, if I switch activation doesn’t work.

      Reply
  58. less

    Hey! Can I configure this to expand the charset? Like, adding diagonal walking sprites, sitting sprites (in the same way the dead sprite is displayed).

    Reply
  59. [Insert Name Here]

    No matter what I do, I can’t get the Character Creation menu to open up. I tried tweaking the event, making sure it ran, etc. I also can’t see the plugin in the custom Editors of STE… I was pretty hyped to use this plugin, but even with all the files placed correctly and the event, supposed to trigger the menu to appear, working, the plugin won’t work…

    Reply
  60. Throyd

    It seems doesn’t work anymore. If you use the editor, it seems to work, but if you deploy the project, it doesn’t work.

    Reply
    1. htlaets

      Yup, having the same problem. It actually does not seem to be the character creator itself, but rather having both game upgrade and super tools engine on which causes it, but you need both to use this and dynamic actors/faces . Shame, because the functionality of the plug-in is just what I need for my project.

      Oh and having both on also causes the playtest to be unable to close even if it works otherwise(Till you deploy it). I posted a thread about it on the rpg maker forums so maybe there will be a bite there.

      https://forums.rpgmakerweb.com/index.php?threads/problems-with-the-interaction-of-srd_gameupgrade-and-srd_super_tools_engine.97176/

      Reply
      1. htlaets

        Oh, and there seems to be a major memory leak when using this too. After awhile(30 minutes or so) of playtesting the game hits about 2.7 gigs then errors out.

        Reply
  61. DelosDiablo

    When I went into menu I was only able to choose the female parts for certain areas. Is this on purpose?

    Reply
  62. Polaris

    Tutorial is so vague… doesn’t say where the zip file is supposed to go or be extracted to, and how on earth do I open character creator OR the actor ID? None of this is explained and the tutorial is so rushed. If you have to make a video explaining how to do this to people, chances are the people you’re explaining it to don’t know all the steps in between that you’re not mentioning. Not thorough at all. You can’t just assume people know all the steps in between that you’re not mentioning. :/

    Reply
  63. Bob

    Looking through the code, I am not seeing where the magic happens. This is to say, where are you drawing a sprite (clothing) on top of a sprite (nekked body).

    I am looking for a way to call upon these “layers” in my own scripting and confounded. Any help appreciated.

    Reply
  64. Icey1992

    How would one get this to show up in Order Turn Battle (OTB) battles. I’m trying to get this plug in along with the dynamic part to work with OctoPack Battler plugin set.
    I’m assuming all that needs to be done is to have the OTB plugin pull the sprite code created from the creator plug in here, but i am no coder so i do not know how or where to put such things. any help would be amazing, thank you.

    Reply
  65. AxinZeith

    Is there any way to make certain things lockable and unlockable? I am creating an mmo as of current and as trying to implement a character customization system where the player starts off with a few character customizability options but then must earn more by quests or purchase. Would it be possible to lock certain options, like particular hair styles or outfits, then have them unlock later by way of event or item?

    Reply
  66. weilhalt

    Your plugin is really awesome! Though it seems not to work properly on web publishing. After starting my game from my website, the CharEditor does not open, while locally it works.

    Reply
  67. Frail Lesgeon

    Sup bro. Awesome work. It’s actually my first time trying to “RPG Make” and I’ve come up on your page with my conquest.

    So getting to the point. Trying your character creation actually gave me an idea to edit your code “actually trying to right now but takes time xD” to show the preview of the selection you’ve made even before you press enter. for example, im scrolling down on eyes, i dont have to press enter to know what it looks like on my character, saving 1 button press and making character creation easier. I’m looking through your code right now so if ever i’ve come up with a solution, ill prob post it here. thanks again mate.

    Looking forward for more of your plugins 🙂

    Reply
  68. Cylria

    Hi,
    Is it possible to use the choices a character makes in the creator in other parts of the game and if so, how do I do that? For example, what if I wanted someone to remark on the characters red hair, only if they actually selected had selected red or rose hair, or if someone selects a blue dress in the creator, I would want to give them a blue dress item at the start of the game.

    Thanks,
    Cyl

    Reply
  69. Renato Alves

    I use version 1.6.1 and even though it is giving error of

    Uncaught ReferenceError: CacheMap is not defined
    at SRD_CharacterCreatorEX.js:573
    at SRD_CharacterCreatorEX.js:2593

    What do I have to do to work?

    Reply
  70. IceScream

    When i try to use the plugin in a event, i crash:

    SyntaxError: Unexpected number
    at Game_Interpreter.command355 (rpg_objects.js:10500)
    at Game_Interpreter.executeCommand (rpg_objects.js:8930)
    at Game_Interpreter.update (rpg_objects.js:8838)
    at Game_Map.updateInterpreter (rpg_objects.js:6115)
    at Game_Map.update (rpg_objects.js:6022)
    at Scene_Map.updateMain (rpg_scenes.js:608)
    at Scene_Map.updateMainMultiply (rpg_scenes.js:600)
    at Scene_Map.update (rpg_scenes.js:589)
    at Function.SceneManager.updateScene (rpg_managers.js:2024)
    at Function.SceneManager.updateMain (rpg_managers.js:1983)
    SceneManager.catchException @ rpg_managers.js:1949

    Reply
  71. Cook

    I know this thread is old, but I really need help and don’t know where else to go. I NEED this plugin for my game (Great plugin by the way! Thank you so much!)

    Anyway, whenever I try to use the plugin command (OpenCharacterCreator 1) nothing happens. No error message or anything, literally just nothing.

    I tried setting up an event that would show text before and after the plugin command to see if there were any issues outside of the plugin, but both texts showed as if there were not any commands in between them. I’ve tried pretty much everything and still no prevail. Please help 🙁

    Reply
  72. SomeRandomPissedOffDude

    Not sure why, but this plugin no longer works. I’ve spent almost a week troubleshooting and looking through the code to figure it out. Nothing.

    Clearly SRD has thrown this project to the wind, as he hasn’t answered a single problem anyone is having. So I’ve decided to find a different character creator plugin or make my own if another can’t be found. I will post the link here if I find one that works, for all of you hopelessly wasting your time with this broken plugin

    Reply
  73. Verzatile

    I had an issue with another plugin and I realized that I had to update to 1.6.2 When I did, I had to create a new game and copy everything over from previous to new game except the .js folder (which I had to download and install the plugins manually and the Custom Character Ex Worked perfectly for me. I installed it like this order /img/SumRndmDde/character-creator-ex/…… and it opened finally for me without any problems. Alot of the issues come from old versions of MV. I learned this from Shaz.
    https://forums.rpgmakerweb.com/index.php?threads/typeerror-cannot-read-property-blurfilter-of-undefined.106834/

    Reply
  74. Chance Currie

    Might be very late to this party, but I’m currently having a problem with changing colors on everything. They stay a default color even when a new color is selected (example: body is defaulted to the color of white, I want to change it to yellow. I select yellow, but the color does not change to yellow. Instead, it stays as white). Is there something I did wrong or overlooked? I followed the steps in the video exactly and downloaded the Super Engine as well. Any solutions to this problem would be wonderful!

    Reply
      1. Annelie

        Ditto. I messaged him about it on his Patreon page and got this reply:

        “Hmmm… well, I’m not sure… First of all, have you tried replicating the issue in a new project? And, are you using the default assets? Finally, what version of RMMV are you using? Does it work on other versions?
        It may also be a bug, in which case I apologize. I’m currently not maintaining my plugins any longer, so I cannot promise it will be fixed. But make sure you triple check everything.”

        I haven’t tried replicating it yet, but hopefully it’s not a bug! That would be a giant bummer because its such a cool plugin.

        Reply
        1. Annelie

          Did you guys buy your version off steam? That’s where I got mine. I’m beginning to wonder if it doesn’t work on this version.

          Reply
  75. Elitsa

    Shall i trust this character creator? I mean my computer says this will probably infect the whole thing, did anyone get a virus while downloading this or nothing happened?

    Reply
    1. Chance Currie

      Nah, you’re good. Windows Defender probably just smoking something so just turn it off if that’s the case, but I’ve been having some problems with this character creator, so I’m not sure if it’s really worth your time to download.

      Reply
  76. Elitsa

    Shall i trust this character creator? I mean my computer says this will probably infect it, did anyone get a virus while downloading this or nothing happened?

    Reply
  77. MCWDD

    Hey, I just installed this plug-in but my game isnt using it when i put the command in, is there any reason or idea why this is happening? Its kinda important for my game

    Reply
    1. Chance Currie

      You might just need to make sure that the plugin is on. Although you have installed the plugin, you still have to turn it on. I’m assuming you’ve already put the plugin inside of your plugins folder, so you just need to open your plugins menu in your game editor (which is the the puzzle piece near the top right) and add it in there by double clicking an empty space and choosing it, then make sure it’s set to On. If it’s already on, it could be just spelling or something wrong with the command itself, as capitalization and spelling are important for commands. Let me know if this works or not!

      Reply
  78. Jeanna Viers

    Greetings from Ohio! I’m bored to death at work so I decided to check out your blog on my iphone during lunch break. I really like the info you provide here and can’t wait to take a look when I get home. I’m shocked at how quick your blog loaded on my mobile .. I’m not even using WIFI, just 3G .. Anyhow, great site!|

    Reply
  79. Brenno

    Can someone please help, me? I really can’t find a way to make the battler sprites appear in battle… The only thing there is the shadow…

    Reply
  80. Brenno

    Can someone please help, me? I really can’t find a way to make the battler sprites appear in battle… The only thing there is the shadow…

    Reply

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