This is a plugin that allows players to create their own custom characters in game (+more!).
Look at the code or download the Plugin:
Character Creator EX
This is a plugin that allows players to create their own custom characters
A menu system in which the player can create a character can be called
upon at any time and assigned to an Actor. Once an Actor has been assigned
a custom character, that character will be used on the map and in side-
In order to modify the properties of the sections and pieces, one must
use the Super Tools Engine. Simply go to:
Database EX BAK Custom Editors BAK Character Creator Editor
With this, you’ll be able to easily customize the various properties
that exist within the sections!
Setting up Files
In order to set up the “generator” pieces, you need to create a new
folder in the “img” folder called “character-creator”.
So the file location should be:
Within this folder, you need a folder for each section, for example:
Within each of these folders, you’ll also need 4 more folders:
As you can probably guess, each of those folders will contain the
corresponding walking, dead, face, and side-view parts of the
For example, in order to store the “Face” parts of the “Body” section
you would place them in:
Finally, you’re also going to need a couple required images placed in:
These images are:
The “Background” image will be used as a background for the character
creator if you choose to use it.
The “CustomCharacter” and “CustomFace” will be used in scenarios where
a custom character’s Character or Face image cannot be loaded.
The “____-Background” images are used as piece backgrounds in the
Opening the Character Creator
In order to set up the Character Creator, use the Plugin Command:
Set “actorId” to the Actor ID of the Actor you wish to create images for.
Showing Dead Custom Character
Use the following Plugin Command to make an Actor use their “dead”
custom character image:
SetDeadCustomCharacter [actorId] [true/false]
This will set it so the Actor defind by “actorId” will have their
dead image turned on or off.
SetDeadCustomCharacter 3 true
SetDeadCustomCharacter 8 false
SetDeadCustomCharacter 12 true
Setting Event to use Custom Character
If you wish for an event to use a custom character image, simply use
the event notetag:
This will set the event to use the custom image of the actor specified
through the “actorId” input.
You can also set an event to use a dead custom character using:
Showing Custom Face in Show Text
If you wish to have a character’s custom face used in a “Show Text”,
here’s what you need to do:
1) Make sure there is a face image selected for the “Show Text” event.
It can be any face image, it just needs to be there.
2) Use the following notetag in the “Show Text” box:
<CC Face: [id]>
Set “id” to the ID of the Actor who has the Custom Face you wish to use.
Disabling the Custom Images
In order temporarily distable the custom images set up for an Actor, use
the Plugin Command:
Of course, simply set “actorId” to the Actor ID you wish to disable
custom character images for.
This would enable the character creator images again.
While most of the properties that can be manipulated in the
“Character Creator Editor” in the Super Tools Engine are pretty
self explanatory, the color-customization section… is a bit more
The colors are set up using JSON arrays, meaning:[info for color 1],
[info for color 2],
[info for last color]
As you can see, each “color” is separated into its own brackets.
Every color is followed by a comma except for the last one.
Now within these colors, you may customize the:
For example:[“Blue”, 100, 0, 1, 0.5]
This would set:
– Name: Blue
– Hue: 100
– Saturation: 0
– Brightness: 1
– Grayscale: 0.5
You are not forced to fill out all of the properties however. In fact,[“Green”, 200]
the less you fill out, the better. For a simple Hue shift, all one
needs to do is:
This will create a simple color called Green that shifts the hue by 200.
The limits that may be defined through the properties are as follows:
– Hue [0 ~ 360] – Saturation [-1 ~ 1] – Brightness [0 ~ 1] – Grayscale [0 ~ 1]