Character Creator EX – MV Plugin

This is a plugin that allows players to create their own custom characters in game (+more!).


Look at the code or download the Plugin:


Character Creator EX
SumRndmDde

This is a plugin that allows players to create their own custom characters
in game.

A menu system in which the player can create a character can be called
upon at any time and assigned to an Actor. Once an Actor has been assigned
a custom character, that character will be used on the map and in side-
view battles.

In order to modify the properties of the sections and pieces, one must
use the Super Tools Engine. Simply go to:

Database EX BAK Custom Editors BAK Character Creator Editor

With this, you’ll be able to easily customize the various properties
that exist within the sections!

=======================================================================
Setting up Files
=======================================================================

In order to set up the “generator” pieces, you need to create a new
folder in the “img” folder called “character-creator”.

So the file location should be:

/img/character-creator-ex/

Within this folder, you need a folder for each section, for example:

/img/character-creator-ex/Body/
/img/character-creator-ex/Mouth/
/img/character-creator-ex/Nose/
/img/character-creator-ex/Glasses/
etc…

Within each of these folders, you’ll also need 4 more folders:

/walk/
/dead/
/face/
/sv/

As you can probably guess, each of those folders will contain the
corresponding walking, dead, face, and side-view parts of the
parent folder.

For example, in order to store the “Face” parts of the “Body” section
you would place them in:

/img/character-creator-ex/Body/face/

=======================================================================
Other Images
=======================================================================

Finally, you’re also going to need a couple required images placed in:

/img/SumRndmDde/character-creator-ex/

These images are:

Background.png
CustomCharacter.png
CustomFace.png
Walk-Background.png
Dead-Background.png
Face-Background.png
SV-Background.png

The “Background” image will be used as a background for the character
creator if you choose to use it.

The “CustomCharacter” and “CustomFace” will be used in scenarios where
a custom character’s Character or Face image cannot be loaded.

The “____-Background” images are used as piece backgrounds in the
editor itself.

=======================================================================
Opening the Character Creator
=======================================================================

In order to set up the Character Creator, use the Plugin Command:

OpenCharacterCreator [actorId]

Set “actorId” to the Actor ID of the Actor you wish to create images for.

For example:

OpenCharacterCreator 3
OpenCharacterCreator 7
OpenCharacterCreator 26

=======================================================================
Showing Dead Custom Character
=======================================================================

Use the following Plugin Command to make an Actor use their “dead”
custom character image:

SetDeadCustomCharacter [actorId] [true/false]

This will set it so the Actor defind by “actorId” will have their
dead image turned on or off.

For example:

SetDeadCustomCharacter 3 true
SetDeadCustomCharacter 8 false
SetDeadCustomCharacter 12 true

=======================================================================
Setting Event to use Custom Character
=======================================================================

If you wish for an event to use a custom character image, simply use
the event notetag:

<CustomCharacter: [actorId]>

This will set the event to use the custom image of the actor specified
through the “actorId” input.

You can also set an event to use a dead custom character using:

<CustomDeadCharacter: [actorId]>

Examples:

<CustomCharacter: 3>
<CustomDeadCharacter: 23>

=======================================================================
Showing Custom Face in Show Text
=======================================================================

If you wish to have a character’s custom face used in a “Show Text”,
here’s what you need to do:

1) Make sure there is a face image selected for the “Show Text” event.
It can be any face image, it just needs to be there.

2) Use the following notetag in the “Show Text” box:

<CC Face: [id]>

Set “id” to the ID of the Actor who has the Custom Face you wish to use.

=======================================================================
Disabling the Custom Images
=======================================================================

In order temporarily distable the custom images set up for an Actor, use
the Plugin Command:

DisableCharacterCreatorImages [actorId]

Of course, simply set “actorId” to the Actor ID you wish to disable
custom character images for.

EnableCharacterCreatorImages [actorId]

This would enable the character creator images again.

For example:

DisableCharacterCreatorImages 12
EnableCharacterCreatorImages 8

=======================================================================
Custom Colors
=======================================================================

While most of the properties that can be manipulated in the
“Character Creator Editor” in the Super Tools Engine are pretty
self explanatory, the color-customization section… is a bit more
difficult.

The colors are set up using JSON arrays, meaning:

[info for color 1],
[info for color 2],

[info for last color]

As you can see, each “color” is separated into its own brackets.
Every color is followed by a comma except for the last one.

Now within these colors, you may customize the:

– Name
– Hue
– Saturation
– Brightness
– Grayscale

For example:

[“Blue”, 100, 0, 1, 0.5]

This would set:

– Name: Blue
– Hue: 100
– Saturation: 0
– Brightness: 1
– Grayscale: 0.5

You are not forced to fill out all of the properties however. In fact,
the less you fill out, the better. For a simple Hue shift, all one
needs to do is:

[“Green”, 200]

This will create a simple color called Green that shifts the hue by 200.

The limits that may be defined through the properties are as follows:

– Hue [0 ~ 360] – Saturation [-1 ~ 1] – Brightness [0 ~ 1] – Grayscale [0 ~ 1]


Screenshot:

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