Requires Timed Attack Core and Yanfly’s Battle Engine Core
Allows Timed Attacks to be called upon within Yanfly’s Action Sequences.
Look at the code or download the Plugin:
Timed Attack: Action Sequences
Version 1.00
by SumRndmDdeThis Plugin requires two Plugins:
Timed Attack Core
(http://sumrndm.site/timed-attack-core)Yanfly’s Battle Engine Core
(http://yanfly.moe/2015/10/10/yep-3-battle-engine-core/)By default, Timed Attacks play at the beginning of every Skill and don’t
directly interact with the Skill itself besides when the developer uses
the $gameTemp.tas_power variable.However, using this Plugin, Timed Attacks can now be called upon from
within Yanfly’s Action Sequences!========================================================================
How to Set Up
========================================================================To start off, make sure you have all of the Timed Attacks and Action
Sequence Plugins that you wish to use installed.
Place “SRD_TimedAttack_ActionSequences” underneath all of them.Next, within a Skill you wish to use the “Timed Attack Action Sequences”
in, input the following notetag in the notebox:<Use Timed Attack Action Sequences>
If this notetag is not used, the Timed Attack will function the same way
it does by default.========================================================================
How to Call Timed Attacks within Action Sequences
=======================================================================, actioTo call a Timed Attack, use the following action:
Timed Attack
This will call the Timed Attack set up within the Skill.
An example of this would be:
<target action>
hide battle hud
move user: target, front, 30
wait for movement
timed attack
motion swing: user
perform action
motion wait: user
action animation: target
wait for animation
action effect: target
death break
perform finish
show battle hud
</Target Action>As you see, on line 4, “timed attack” is called.
Input this into a Skill to try it out!
(Be sure to have a Timed Attack set up in the Skill also).==========================================================================
How to Call Different Timed Attacks within a Single Skill
==========================================================================You can use the Timed Attack from another Skill using:
Timed Attack: x
Set “x” to the Skill ID of the Timed Attack you wish to use.
For example, “Timed Attack: 4” will call the Timed Attack from Skill ID 4.
Screenshot:
For some reason, I’ve been getting this error whenever the timed attack happens in the sequence, causing the game to crash.
TypeError
Cannot read property ‘width’ of null
I’m using this on Skill 1 (Attack).
zoom: 1.5, 15
camera focus: user, center, 15
wait for camera
move user: forward, 48, 12
wait for movement
display action
motion attack: user
timed attack
wait: 12
camera focus: target, center, 15
wait: 10
death break
action animation
wait for animation
action effect
move user: home, 20
face user: forward
clear battle log
Any idea what’s going wrong?
Huh, it didn’t show the items in the greater than and less than brackets.
Timed Attack: default
End Timed Attack
Use Timed Attack Action Sequences
setup action
/setup action
target action
/target action
Update:
I put Width in the weapon, now I’m getting.
TypeError
_.notDefault is not a function
video is not available