Super Tools Engine – MV Plugin

      25 Comments on Super Tools Engine – MV Plugin

This plugin is the core of all maker-style plugins; it adds a playtest editor that can be opened with F12 while playtesting.

Look at the code or download the Plugin:

Super Tools Engine

This plugin is the core of all maker-style plugins; it adds a playtest editor
that can be opened with F12 while playtesting. Using this editor, various
actions can be taken and different tools can be used to help test or
build one’s game.

Tool Kit

This is where lanuchers for the various tools will appear. By default, there
are only three tools, but extension plugins will add more later.

Database EX
A tool that adds, edits, and upgrades various MV Database inputs. It can also
have custom editors added to it through extension plugins.

Debug Tool
A tool containing various features for testing one’s game.

Menu Editor
A tool that allows developers to edit the window setups for scenes.


The functions here are to support general playtesting. They involve using
quick and simple restarts, saves, and loads.

Reload Game
Restarts the game and reloads all data. Allows developers to apply edits
to the game without closing the playtesting window.

Quick Save
Quickly saves the game so it can be loaded through “Quick Load”.

Quick Load
Quickly loads the game from the last quick save.

Quick Load + Reload
Preforms the same function as “reload game”, but loads the most recent quick
save after loading.


These allow developers to customize the design/mechanics of the playtesting

Chooses the color scheme of the editor.
“Absolute Randomness” generates random colors every time it is selected.

Follow Mode
If checked, then the playtesting editor will follow the game window on screen
based off of its position.

Follow X
The relative X position for the playtesting editor while using “Follow Mode”.

Follow Y
The relative Y position for the playtesting editor while using “Follow Mode”.


25 thoughts on “Super Tools Engine – MV Plugin

  1. Jeff Cabell

    Whenever I hit F12 while playtesting Google DevTools opens up instead. Is there somewhere in the code where I can define a new key to press to launch the editor?

  2. Glitch

    Hello! Can you give me the latest plugin’s link ‘cuz the f12 doesn’t working without the latest version!

  3. Elder

    I just wanted to say that, i’m new to RPG Maker MV. I only got started about 4 days ago, Your tutorials to me have been unbelievably helpful as I was totally lost for my first day. I quickly started figuring it out when I started watching your tutorials. Although, for most problems, I tried to solve it myself, but your tutorials were nice to have as a backup. Anyways, when I found out you made plugins, I decided to check them out and with seeing the video for super tools engine… i’m in love. I do so much testing to make absolutely sure my code works and that there aren’t any bugs, but all that opening and closing the game to reload and change small things is so agonizing. Then here you come saving me again. I can’t thank you enough.

  4. Mike

    Hello, I have a question. I wanted to develop game in a browser, and the game is running, but my HUD is not there. Maybe you can help me? It’s incompatible with web browser deployments?

  5. Gabriel José Pena

    Hello, when i press f12 the game crashes, the engine standard tooll appers and show this:
    “uncaugth error: invalid value for argument 2. Property ‘toolbar’: unexpeted property”

  6. Santa-Chan

    Hi, the plugin that is listed above seems to not be working for me. Whenever I start the playtest, it tells me that it is not fully updated. I installed the PluginUpdater as well but I don not know where to go from there. If someone could point me in the right direction it would be fantastic. Thanks in advance.

  7. Ciel San

    This plugin has some error which I add like the tutorial and playtest it then this dialog appears on the screen ” Range Error, Maximum call stack size exceeded.” What should I do?

  8. Perez

    El plugin no me funciona preciono f12 o altf12 y solo sube el brillo de mi pantalla saben cual puede ser el error.

  9. Raptor

    I used to have this really bad bug where playtesting would lag really bad unless the console was closed out. I was told to update the NW.js, so I did. The lag doesn’t happen anymore and the console works great, but now keyboard controls don’t work unless I close out the Super Tools Engine window. This means I can’t use any of the hotkeys. Is there any way to fix this?

  10. OpenTangent

    Menu Editor does nothing when clicked and the game window freezes. Any ideas why that’s happening? I am using most of Yanfly’s plugins

    1. OpenTangent

      I discovered that OcRam_Messages is conflicting with SRD_SuperToolsEngine. If I disable OcRam_Messages the Menu Editor works correctly.

  11. darcy a plouffe

    This Plugin Is Not compatible with CommunityBasic.
    I am using a different Resolution… Is there any way to make your plugin work for a higher resolution???

  12. DROM

    I want to know what button I have to press to open the menu. I’ve pressed all the buttons and still haven’t.

  13. JDRGaster

    I downloaded the plugin from this page and it says that it “updated its parameter system,” and to “reinstall the plugin or update parameters.” I’ve reinstalled 3 times, anyone have any ideas?

  14. meow

    There seems to be a problem with some dropbox links. I wanted to download ‘Super Tools Engine’ and ‘HUD Maker’, but both the view and the download page show that the site cannot be connected.
    Please check the link. Sorry if there was a notice about that.

  15. Turnabout

    Hey! Love this tool, but I’m having issues setting up a 5th actor face, as it seems to only allow 4.
    I’ve even added YEP’s Party System plugin as well.

  16. Zane Assefa

    My Problem is that suddenly when pressing F12 the Developer Tools Open.
    I have no idea why it suddenly didnt work anymore (it worked yesterday),
    And this is the message i get from Developer Tools;
    rpg_core.js:6613 [Deprecation] GainNode.gain.value setter smoothing is deprecated and will be removed in M64, around January 2018. Please use setTargetAtTime() instead if smoothing is needed. See for more details.
    WebAudio._createMasterGainNode @ rpg_core.js:6613
    rpg_core.js:6613 [Deprecation] AudioParam value setter will become equivalent to AudioParam.setValueAtTime() in M65, around March 2018 See for more details.
    WebAudio._createMasterGainNode @ rpg_core.js:6613


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