Natures – MV Plugin

      91 Comments on Natures – MV Plugin

Replicates the Nature system from Pokemon games to affect Actors.

Look at the code or download the Plugin:

Version 1.00

This plugin requires the Copy Actors (SRD_CopyActors) plugin.
Make sure it is placed above this plugin.

This is a Plugin that replicates the Nature system from Pokemon.
Each individual Actor will be assigned a random Nature when they are
created. This Nature will give certain buffs and nerfs to the Actor
depending on what the Nature is.

You can customize the available Natures in the Parameters.
You can choose their name, buffs, nerfs, and chance of appearing.

If a Nature’s name is left blank, it will not be available to be chosen.
Otherwise, even Natures with no buffs or nerfs can appear.

Plugin Commands

You can use the following plugin command to change an Actor’s nature:

ChangeActorNature actorId natureId

actorId = Set this to a number or a Game Variable (v[x])
natureId = Set this to the number listed of the nature in the Parameters


ChangeActorNature 3 5
ChangeActorNature v[2] 3


You can use the following plugin command to store an Actor’s nature in a
Game Variable:

StoreActorNature actorId variableId

actorId = Set this to a number or a Game Variable (v[x])
natureId = Set this to the ID of the Variable that will store the Nature ID


StoreActorNature 5 10
StoreActorNature v[7] 11

Game_Actor Functions

Here are some Game_Actor functions you can now use with Actor variables:


Returns the name of the Actor’s nature.


Returns the ID of the Actor’s nature.



91 thoughts on “Natures – MV Plugin

  1. bob saget marley the fifth

    Is there a specific way on setting a locked nature for a party member? For instance, if I wanted my actor to always be…naughty…how would I go about accomplishing this? Thanks in advance.

  2. Michael

    FYI the link in your plugin list(on this website) isnt correct. its set for ‘Copy-actors’ rather than ‘Nature’

  3. Zaris

    Hello, is possible to add a option ?

    For exemple, with a ITEM, change randomly Nature on the Actor.
    Anyone who uses the item changes the nature.

    Thanks you,
    PS: Sorry French !

    1. ICey1992

      Have you discovered how to do this yet? I’m also trying to find out how to make a re-roll event… No such luck yet.

      1. Zaris

        You can use a item and a commun event with variable (1 = Nice , 2 = Upset…) and copy the exemple on the video..
        But is long and… not really randomize.

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