Natures – MV Plugin

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Replicates the Nature system from Pokemon games to affect Actors.


Look at the code or download the Plugin:


Natures
Version 1.00
SumRndmDde

This plugin requires the Copy Actors (SRD_CopyActors) plugin.
Make sure it is placed above this plugin.

This is a Plugin that replicates the Nature system from Pokemon.
Each individual Actor will be assigned a random Nature when they are
created. This Nature will give certain buffs and nerfs to the Actor
depending on what the Nature is.

You can customize the available Natures in the Parameters.
You can choose their name, buffs, nerfs, and chance of appearing.

If a Nature’s name is left blank, it will not be available to be chosen.
Otherwise, even Natures with no buffs or nerfs can appear.

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Plugin Commands
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You can use the following plugin command to change an Actor’s nature:

ChangeActorNature actorId natureId

actorId = Set this to a number or a Game Variable (v[x])
natureId = Set this to the number listed of the nature in the Parameters

Examples:

ChangeActorNature 3 5
ChangeActorNature v[2] 3

========================================================================

You can use the following plugin command to store an Actor’s nature in a
Game Variable:

StoreActorNature actorId variableId

actorId = Set this to a number or a Game Variable (v[x])
natureId = Set this to the ID of the Variable that will store the Nature ID

Examples:

StoreActorNature 5 10
StoreActorNature v[7] 11

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Game_Actor Functions
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Here are some Game_Actor functions you can now use with Actor variables:

actor.nature()

Returns the name of the Actor’s nature.

actor.natureId()

Returns the ID of the Actor’s nature.


Screenshot:

natures-ss

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