Map Mixer – MZ Plugin

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To create a “mixed map”, you need TWO maps, each with the same size. This size must be big enough to fill the whole screen. Once you’ve created two maps, in the main map, use the note:

<Mix Map ID: X>

With X being the ID to the map this will mix with.


Use the plugin commands to swap tiles to the other map.

They should be self explanatory, JUST NOTE: Tiles will reset when re-entering map, so you need to set them up again in an autorun event based on switches or something.


I ain’t maintaining this plugin, and I wrote it in 2 days for a ToastyTime collab; there’s definitely some undiscovered bugginess. But better to let people play around with it instead of letting it collect dust in my hard drive.

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Outside Map Events – MZ Plugin

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Let’s you make events that exist one-tile outside of the map.

This is mainly for making map transitions that work by PUSHING into the edge of the map instead of just stepping on an event.

To use it, place an event at the edge of a map, and give it the note:

<OutsideMap>

It will automatically figure out which direction to move and move one tile so it’s outside the map.

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Stretch Event Trigger – MZ Plugin

This plugin “stretches” a trigger event so it takes up more than one tile.

Useful for making an event that takes up multiple times, but only need to use it in one spot.

Use <StretchX: NUMBER> to stretch an event’s trigger to the right. X is the number of tiles it takes up, so 1 does nothing since an event takes up 1 by default. <StretchX: 2> will make it trigger on its own tile and the one to the right.

Use <StretchY: NUMBER> to make an event stretch lower.

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HUD Maker Ultra – MZ Tool & Plugin

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A plugin that allows for the creation of map and battle HUDs using an external, custom-built editor. Everything from text and pictures to gauges and faces is provided. Presets for conditions, text, and numbers are also hard-loaded and ready to be configured for RPG Maker projects. Everything needed to get started can be downloaded using the button below!

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Elemental Skill Colors – C++ MV Plugin

This is a port of the first MV plugin I had ever developed; however instead of using JavaScript, this version is entirely written in C++! Using node-gyp, a native NodeJS module is used to interact with the global namespace of the MV game and modifies the desired functions with native, C++ code.

In order to install, simply download the precompiled ZIP version (only works on Windows and MV projects at version 1.5.2 or below). Extract the ZIP in the plugins folder so that the “native-plugins” folder is within the plugins folder. Install the SRD_ElementalSkillColors.js file like any other plugin and you’ll be good to go!

This plugin is nothing more than a proof of concept. For this plugin in particular, there are no performance benefits. However, if a larger product (such as HUD Maker, a pixel-movement plugin, etc.) was built more into the C++ context, there would be drastic improvements.

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Translation Engine – MV Plugin

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This plugin does not have any dependencies.

This plugin provides game developers with tools necessary to easily and effectively translate and localize all the text within their game. This is through both an in-game tool that can be used while playtesting and a powerful notetag system for translating database inputs.

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