Retry Upgrade – MV Plugin

      2 Comments on Retry Upgrade – MV Plugin

This plugin requires the Game Over Core plugin:
http://sumrndm.site/game-over-core/

This plugin takes players to a new scene after retrying a battle. It allows users to manage skills, equips, options, etc.


Look at the code or download the Plugin:


Retry Upgrade
SumRndmDde

This plugin requires the Game Over Core plugin:

Game Over Core – MV Plugin

This plugin takes players to a new scene after retrying a battle.
It allows users to manage skills, equips, options, etc.

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How to Set up Commands
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Using this plugin, the Retry Scene can have commands set up the same as they
could with plugins such as Yanfly’s Main Menu Manager.

There are four properties for each command:

Text

This is the name of the command and how it will appear in the command window.

Set Actor

If set to ‘true’, then the game will prompt the user to set up a menu actor
before preforming the command’s evaluation.

Eval

This is the JavaScript evaluation that occurs when the command is pressed.
This should primarily be used to call other scenes.
For example – SceneManager.push(Scene_Item);

Condition

This is the JavaScript condition that determines whether the command appears.
Using this, commands can be shown or hidden based on different conditions.

To make a condition based off a Switch, use the following code:

$gameSwitches.value(X)

If Switch ID X is turned on, then the command will be shown.


Screenshot:

2 thoughts on “Retry Upgrade – MV Plugin

  1. Ametrine

    I think I found a major bug in this plugin.

    This is what happened in my case:
    I created an event for an enemy battle with a visible overworld sprite.
    I set it up with a self-switch so that if the battle was won it would go to the next page. The next page should have a black sprite and look like the enemy is gone.

    When I defeat the enemy in the first try it disappears as it should but when I lose to the enemy the first try, then retry the battle using the retry feature and win the second try… the event doesn’t disappear and it just starts with the first page again. It seems to me as the event progress just gets canceled. I’ve try this in a clear project as well and the same thing happens there too.
    I don’t know if you still check bug reports so I wanted to post this in a comment instead so others are aware of this too.

    Reply

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