Game Over Core – MV Plugin

      39 Comments on Game Over Core – MV Plugin

This plugin gives more options for one’s Game Over scene. Common Events can be called and a command window has been added, allowing players to load the game, retry, or return the title screen.


Look at the code or download the Plugin:


Game Over Core
SumRndmDde

This plugin gives more options for one’s Game Over scene. Common Events can
be called and a command window has been added, allowing players to load the
game, retry, or return the title screen.

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Plugin Commands
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Various properties of the Game Over scene can be manipulated through
certain Plugin Commands. Here is a list of them:

SetGameOverImage [filename]

This sets the Game Over image to a specific file stored in:
/img/SumRndmDde/gameover/

SetGameOverstartCommonEvent [id]

This sets the Common Event ID of the Game Over Start Common Event.
Set to 0 in order to disallow.

SetGameOverMiddleCommonEvent [id]

This sets the Common Event ID of the Game Over Middle Common Event.
Set to 0 in order to disallow.

SetGameOverEndCommonEvent [id]

This sets the Common Event ID of the Game Over End Common Event.
Set to 0 in order to disallow.

ResetGameOverImage

Resets the Game Over Image to the default specified in the Parameters.

ResetGameOverCommonEvents

Resets all of the Game Over Common Events back to their defaults specified
within the Parameters.


Screenshot:

39 thoughts on “Game Over Core – MV Plugin

  1. Vandso

    Hey SumRndmDde, thank you for the plugin, but I’ve encountered a bug in it. If you have some image loaded in a parallel event, it will load the image above the Game Over screen. I would really appreciate if you fix this for me. Thank you in advice.

    Reply
  2. Rolet online

    Preserve аАа’аАТ‚аЂТ˜em coming you all do such a wonderful position at these Concepts cannot tell you how considerably I, for one particular appreciate all you do!

    Reply
  3. A RPGMAKER USER

    It keeps saying the common event is invalid, I have it set to 0 though so it should be ignoring common events

    Reply
  4. Alex

    I found a Bug:. I made visible enemies based on Events with a “Battle Processing” Command.
    The Reload Option from the Plugin seems to restart the whole event page from the enemie, so I cant kill them because the switches after the “Battle Processing” Command cant be reached.

    As I would really would like to use this in my game, we can talk about money for a Bugfix of this Plugin 😉

    Reply
  5. charizardfanboy189

    Hey, is there a way to have the starting event play out before the game fades out? I want to play a custom animation before it all goes black.

    Reply
  6. Ryuu!!

    Hello! I’ve encountered a bit of a problem with the plugin!
    I have created the correct folders and everything, but it seems like no matter what I do the plugin is not displaying my custom images. Is there any way to fix this or is there something I’m missing? (The folder was created quite a while after the project was… but I’m not sure why that would affect the images ability to be pulled)

    Reply

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