Metronome Skill – MV Plugin

      98 Comments on Metronome Skill – MV Plugin

Adds the ability to create an easy and effective Metronome Skill.

Metronome Skills are skills that when used, force the user to use any random skill from the entire pool of skills available within your game.


Look at the code or download the Plugin:


Here is the help file from the Plugin:

Notetag List:

Skill Notetags:

<Metronome Skill>

<Restrict Metronome>

<Metronome Avaliable Skills>
x, y, z…
</Metronome Avaliable Skills>

Read the information below in order to learn how to properly use
all of these Notetags.

==========================================================================
What is a Metronome Skill?
==========================================================================

The move “Metronome” is from Pokemon.

This is a Skill that, when called, will make the user use any random
Skill from a pool of every existing Skill in the game.

Everything from the most basic Skill to a Skill that is exclusively
obtainable on a legendary Pokemon could be used.

This Plugin allows you to replicate this feature easily and effectively.

==========================================================================
How do you make a Skill become a Metronome Skill?
==========================================================================

Insert the following Notetag into the Notebox of the Skill you wish
to use as a Metronome Skill:

<Metronome Skill>

When this Skill is called, the user will first use the Skill, then they
will use a random Skill from your game.

If you wish to make a Skill that ONLY calls upon a random Skill, then
I would recommend that you set the Scope of the Skill to “The User”
and leave the Damage Type set to “None”.

==========================================================================
How do you make a Skill that can’t be called from a Metronome Skill?
==========================================================================

There are two ways a Skill will never be called from a Metronome Skill.

The first is if the Skill’s name is blank.

The second is if the Skill’s Notebox has this Notetag in it:

<Restrict Metronome>

If a Skill has this in its Notebox, then it will be impossible for a
Metronome Skill to call it.

It is recommended that this be placed in Skills like “Escape” or “Wait”,
in Skills that are used for organization, or in special Skills that
are used for unique eventing/testing.

==========================================================================
How do you make a Metronome Skill that can only call certain Skills?
==========================================================================

Insert the following into your Metronome Skill Notetag:

<Metronome Avaliable Skills>
x, y, z…
</Metronome Avaliable Skills>

If this is in the Notebox of a Metronome Skill, then that Skill will
only be able to call upon Skill IDs of x, y, z, etc.

Each ID must be seperated by a comma, you can have 1 Skill, you
can have an infinite amount of Skills, and it is OK to have break lines
within it.

Here are some examples:

<Metronome Avaliable Skills>
5, 6, 7, 8, 9, 10, 11
</Metronome Avaliable Skills>

<Metronome Avaliable Skills>
13, 14, 15, 16, 17, 18, 19, 20,
21, 22, 23, 24, 25, 35, 37, 38,
40, 43, 49, 50, 52, 55
</Metronome Avaliable Skills>

<Metronome Avaliable Skills>
55, 56
</Metronome Avaliable Skills>

<Metronome Avaliable Skills>
10, 9, 8, 8, 8
</Metronome Avaliable Skills>

(The last example will cause Skill ID 8 to have a triple chance of
being called).

98 thoughts on “Metronome Skill – MV Plugin

  1. Herman2000

    Quick question since I cannot test it right this moment; would this be workable so an item could call a skill from the pool, too?

    Reply
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  6. Sethodine

    New to RPG maker, but this is exactly what I wanted for one of my special classes.
    Question: Is there any way to get rid of the “this will use a random skill!” message? Even if I delete the text in the plugin parameters, the game still displays a blank text box when the skill is used.

    The character has several “metronome skills”. Each one, when activated, actually chooses between a pool of random skill outcomes. So far it works great, except for the unwanted message box showing up.
    Thanks!

    Reply
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