This plugin allows developers to preload specific audio and images before running the game through a new pre-title scene.
Look at the code or download the Plugin:
Preloader Core
SumRndmDdeThis plugin allows developers to preload specific audio and images before
running the game through a new pre-title scene.=======================================================================
Preload Options
=======================================================================For all of the audio and img folders, you have four options for preloading
files: none, custom, important, all.none
If a preload is set to “none”, no files from that folder will be preloaded.
custom: f1, f2, …
If set to “custom”, specific files can be selected to be preloaded.
Simply input the filenames, no extensions, and separate each with a comma.
For example – custom: Battle1, Battle2, Theme6important
If set to “important”, then files that are deemed “important” will be
preloaded. What’s considered “important” is different for each folder. For
example, important BGMs include ones specified in the database, important
Animation Images include all images used in animations, etc.all
All files within the folder will be preloaded.
This feature can only be used on Node.js supported platforms.=======================================================================
Plugin Commands
=======================================================================If you wish to manually preload audio or images in game, the following
Plugin Commands can be used:PreloadAudio [folder] [name]
Replace “folder” with one of the audio folders, and replace “name” with one of
the file names within that folder.
For example – PreloadAudio bgm Theme6PreloadImage [folder] [name] [hue]
Replace “folder” with one of the img folders, and replace “name” with one of
the file names within that folder. You can also use the optional “hue”
argument to have the preloaded image preload a specific hue.
For example – PreloadImage titles1 Book 0
Screenshot:
Quick question: why is the update-core required for this thing to work? It doesn’t have anything to do with preloading,
This plugin not supported anymore buddy.
…and why?
Check the home page, the last post by the author was May 9, 2018 and he has not replied to any queries since.
Basing from my personal experience as well, as I have also tried his numerous plugins on my project, I can only a recommend select few of his plugins that are “safe” to use in the long run as his other plugins either conflict with other plugins or just outright has a fatal flaw that he needs to address first but sadly as I said the last we have heard a word from him was a long time ago.
Below is SRD’s plugins that I have been using for a long time on my project:
Supertools Engine
Plugin Updater
Some people report good results with SRD’s HUD maker, but I have not tested it yet.
You may continue to use this plugin at your own risk though.
See for yourself what you may encounter in the future, but I doubt you
will get a reply from the man himself.
Alternatively, you can ask questions instead here:
https://forums.rpgmakerweb.com/
Lot of people like me will be willing to help you there.
Ok, thanks.
Hello! i am using the preloader core plugin, only i also use the iavra_loading_image plugin to use an animated image in the loading scene. would a compatibility of the 2 be possible? Because i use the plugin but iavra does not work. if it is possible to deactivate the loading bar. thank you very much and hope you can help me
For anyone who still need the plugin and want to know what are the real dependency:
It need “SRD_GameUpgrade.js” for:
– SRD.parse: “Used to parse the recursive format of MV’s JSON parameter structure.”
– All the section: GameWindowManager (used to handle close request when the preloading is in progress)
I guess it need other info in the header part but it’s not really the big thing.
So if you have conflict with the other part of this plugin(SRD_GameUpgrade) just comment or remove the part that you dont need.