Shows credits in a similar fashion to how movies display them at the end.
They appear as a centered list that moves from the bottom of the screen to the top.
Look at the code or download the Plugin:
Help File:
Allows you to show cinematic credits in your game.
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Quick Reference
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Plugin Commands:
StartCredits
PauseCredits
ResetCredits
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Step 1: Create the File
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The credits will be referenced from a text file you create.
Create a .txt file in your /data folder named “credits” to use the
default file location.
Within the text file, list out all of the credits.
They will be automatically centered in-game.
If you choose to use a different file name or location, be sure to input
the new location in the “Credits File Source” parameter.
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Step 2: Set the Common Event
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In certain cases, you may want a Common Event to be played when the
credits are done.
This can be used to transfer the Player to a certain map once the credits
are over or to initialize something else….
You can set the Common Event you wish to use by setting the
“End Common Event ID” parameter to the Common Event ID you wish to use.
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Step 3: Call the Credits
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You can call the credits using the Plugin Command:
StartCredits
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You can pause the credits using the Plugin Command:
PauseCredits
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You can turn off/reset the credits using the Plugin Command:
ResetCredits
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Extra Features
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If you wish to allow the Player to speed through the credits by holding
the “OK” button, you can do so by setting the parameter “Allow Speedup”
to true.
You can customize what the credit text looks like by manipulating the
parameters listed under “Credits Font”.
problems with hackers and I am looking at alternatives for another platform.
You have mentioned very interesting details ! ps decent internet site. I didn at attend the funeral, but I sent a nice letter saying that I approved of it. by Mark Twain.
This is awesome — would it be perhaps possible to provide support for Yanfly’s Message Core text codes, for even finer control over the text color etc?
Thank you!