Dynamic Actors – MV Plugin

      13 Comments on Dynamic Actors – MV Plugin

This plugin requires the Character Creator plugin!

This plugin allows Actors to have their sprites and images dynamically
change based on the Class, Weapon, or Armors that the Actor has equipped.


Look at the code or download the Plugin:


Dynamic Actors
SumRndmDde

This plugin requires the Character Creator plugin!

This plugin allows Actors to have their sprites and images dynamically
change based on the Class, Weapon, or Armors that the Actor has equipped.

========================================================================
Class, Weapon, and Armor notetags
========================================================================

If you wish for a specific character creator piece to be used on an Actor
when they have a Class, Weapon, or Armor equipped, use the following
notetag in the Class’s, Weapon’s, or Armor’s notebox:

<Force [section] Piece: [file-name]>

For example, if you wished to use the “Clothing (5)” file from the
“Clothing” section, you would use the following notetag:

<Force Clothing Piece: Clothing (5)>

========================================================================
Forcing a Specific Hue
========================================================================

You can also set a specific hue to be used with the piece:

<Force [section] Piece: [file-name], [hue]>

For example:

<Force Clothing Piece: Clothing (5), 200>


Screenshot:

dynamic-actors-ss

13 thoughts on “Dynamic Actors – MV Plugin

  1. BBQporkbun

    Does this work for the SV battler? I want the SV battler to change according to which item i equip etc. Plz help.

    Reply
  2. goseb90

    I get a TypeError message when I try this plugin, When I turn it off, my other installed plugins are ok. The TypeError I get is : Cannot read properly ‘length’ of undefined. Do you know why it could happen?

    Reply
      1. FreeDive

        Hello, I got the same error, I debugged it and found the error. Maybe some future people may appreciate it:
        If you just fly over the Readme of the Character Creator it may look like you need to save the Images under /img/character-creator/
        But if you look a bit further, the path should be /img/SumRndmDde/character-creator/

        Reply
  3. suba suba

    Your style is really unique compared to other people I ave read stuff from. Thanks for posting when you have the opportunity, Guess I all just bookmark this blog.

    Reply
  4. Seykken

    Please make it compatible with the new Character Creator EX
    There’s no way in the world to substitute your plugin, if you don’t update it, maybe the fandom will never be able to change pieces of equipment the way this plugin does…

    Reply
    1. Dejil

      You can use an editor to go into CharacterCreatorEX and search for Character. Update anywhere in the file where CharacterCreator is referenced to include the EX at the end and everything will work. Please remember that you cannot redistribute the changes as your own work.

      Reply
  5. luiz

    It is not working, because it is giving an error with the two plugins Character Creator, which could help me, or I do not know how to do an integration tutorial.

    Reply
  6. bookco

    I am using the notetag for each piece of clothing and armor in my game. When the game loads from a saved file, the actor has the clothing or armor equipped, but the actor’s default appearance shows up instead. Is there an easy fix for this? I tried setting a variable and have a common event unequip and reequip the clothing or armor for each map, but for my game that’s 1600 conditional branches (400+ armors × 4 actors)… and furthermore, it doesn’t seem to work when it is scripted using Galv’s load common event plugin.

    Reply

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