Battle Status Customizer – MV Plugin

      7 Comments on Battle Status Customizer – MV Plugin

This plugin gives developers control over the information provided within the Battle Status windows for each Actor.


Look at the code or download the Plugin:


Battle Status Customizer
SumRndmDde

This plugin gives developers control over the information provided within
the Battle Status windows for each Actor.

This plugin requires that you have both PARTS 1 and 2!
Be sure you have them installed!

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Part System
=======================================================================

Within this plugin, each Actor is given it’s own window. These windows
act as the Actor’s small section for information.

In order to customize which pieces appear within the Actor’s section,
one can use the “Default Parts Used”. However, if one wants to specify
the parts used, they can use the following notetag:

<Battle Status Parts: parts>

For example:

<Battle Status Parts: Face, Icons, Text 1, Text 2, Gauge 1, Gauge 2>

 

All the parts that are available are:

Face

Shows the Actor’s face.

Icons

Shows the State Icons for an Actor.

Text [num]

Shows a text defined in the Parameters.

Gauge [num]

Shows a text defined in the Parameters.

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Actors Notetags
=======================================================================

In order to specifically customize the window tone for an Actor’s window,
use the following notetag:

<Battle Status Window Tone: red, green, blue>

For example:

<Battle Status Window Tone: 100, -50, 0>

=======================================================================

In order to customize the window skin used for an Actor’s window, use
the following notetag:

<Battle Status Window Skin: filename>

Determines a special window skin to use for the Actor’s window.

<Battle Status Window Skin: Window2>

=======================================================================

In order to customize the opacity of the Actor’s window, use the following
notetag:

<Battle Status Window Opacity: opacity>

For example:

<Battle Status Window Opacity: 192>

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Plugin Command
=======================================================================

If you wish to change an Actor’s part list, use this plugin command:

SetBattleStatusParts [actorId] [partList]

For example:

SetBattleStatusParts 2 Face, Icons, Text 1, Text 2, Gauge 1, Gauge 2

=======================================================================
Absorption Barrier
=======================================================================

If you’re using Yanfly’s Absorption Barrier, and you wish to create an
HP bar with it, simply input:

<Draw Absorption Barrier>

within the “Text” input for a gauge.


Screenshot:

7 thoughts on “Battle Status Customizer – MV Plugin

  1. Matthew R

    Is there is a way to temporarily hide some Battle Status Parts?? In other words, I’m trying to create a system in which I have a meter that has multiple units that deplete when used. I’m trying to use a plugin command to change the parts that are currently being used during a battle but it tells me, “assignment to constant variable.” I also have active updating set to “true.”

    Reply
  2. Banjoman

    I’ve have it pulling in Yanfly’s ATB bar but can’t figure out how to get it to change for “Charging.”
    Is that a possible thing to do?

    Reply
  3. ForbiddenKraken

    When I tried to do the Yanfly Window Skins I’m getting the following error:

    Failed to load: imag/system/Grey.png

    Why is this? I’m on a Mac Desktop using rpg maker mv through steam.

    Reply
  4. Nascimento

    So, if i want to show def parameter name, how exactly i do that? i do show the valor but can’t show the name in the bar, TextManager.def doesn’t work…

    Reply
  5. Nyar99

    Is there a way to show only the gauge current and not the gauge max? Leaving the space blank make the entire gauge disappear.
    Alternatively, is there a function that points at how many absorbtion barrier points you had at the start of the battle? In the game I’m making they change with the class (which you can swap) and not the actor, so I can’t simply write a Mathematical function that describes them, unless we can select which cauges we show with the class and not with the actor

    Reply
  6. Sam

    Uhh, are damage popups implemented or is that something I either have broken or conflicting with another plugin?

    Reply

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