Battle Status Customizer – MV Plugin

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This plugin gives developers control over the information provided within the Battle Status windows for each Actor.


Look at the code or download the Plugin:


Battle Status Customizer
SumRndmDde

This plugin gives developers control over the information provided within
the Battle Status windows for each Actor.

This plugin requires that you have both PARTS 1 and 2!
Be sure you have them installed!

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Part System
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Within this plugin, each Actor is given it’s own window. These windows
act as the Actor’s small section for information.

In order to customize which pieces appear within the Actor’s section,
one can use the “Default Parts Used”. However, if one wants to specify
the parts used, they can use the following notetag:

<Battle Status Parts: parts>

For example:

<Battle Status Parts: Face, Icons, Text 1, Text 2, Gauge 1, Gauge 2>

 

All the parts that are available are:

Face

Shows the Actor’s face.

Icons

Shows the State Icons for an Actor.

Text [num]

Shows a text defined in the Parameters.

Gauge [num]

Shows a text defined in the Parameters.

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Actors Notetags
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In order to specifically customize the window tone for an Actor’s window,
use the following notetag:

<Battle Status Window Tone: red, green, blue>

For example:

<Battle Status Window Tone: 100, -50, 0>

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In order to customize the window skin used for an Actor’s window, use
the following notetag:

<Battle Status Window Skin: filename>

Determines a special window skin to use for the Actor’s window.

<Battle Status Window Skin: Window2>

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In order to customize the opacity of the Actor’s window, use the following
notetag:

<Battle Status Window Opacity: opacity>

For example:

<Battle Status Window Opacity: 192>

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Plugin Command
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If you wish to change an Actor’s part list, use this plugin command:

SetBattleStatusParts [actorId] [partList]

For example:

SetBattleStatusParts 2 Face, Icons, Text 1, Text 2, Gauge 1, Gauge 2

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Absorption Barrier
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If you’re using Yanfly’s Absorption Barrier, and you wish to create an
HP bar with it, simply input:

<Draw Absorption Barrier>

within the “Text” input for a gauge.


Screenshot:

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