Auto Updater Plugin – MV Plugin

      6 Comments on Auto Updater Plugin – MV Plugin

This plugin allows developers to set up automatic updates to occur whenever a player plays the game while internet is available.

Look at the code or download the Plugin:

Sample Image:

Auto Updater

This plugin allows developers to set up automatic updates to occur whenever a
player plays the game while internet is available.

Install a Background Image!!

Before anything else, be sure to install a background image:


You can use the default I created here:

How to Set up MASTER Text File

In order to create orders and information the game can access online to use
in order to update, you must host a text file online. I would recommend
using GitHub. Once the text file is hosted online, place the direct link
into the “Update Text URL” Parameter.

In order to create an update for the game, simply use the following notetag:

<Version: ###>
<End of Version>

Replace “###” with the version number you wish to create. If the client’s
game has a version number less than that number, all the links contained
within the Version notetags will be downloaded.

Setting up Version Downloads

Let’s say you want to download this file into your game:

In order to do so, first you must create a new Version:

<Version: 1.01>
<End of Version>

Within the version tags, make a list of downloads using this format:

[download-destination] [download-link]

For example:

<Version: 1.01>
<End of Version>

If you input that notetag in its entirety in your MASTER text, then all games
connected to the internet will download the file from and save
it within the /data/ folder and name it “”.

If you wish to update a game again, you’ll need to create a new notetag
(don’t erase the old one) with even newer links. If a game has fallen behind
on updates, all updates with numbers higher than the game’s current version
number will be downloaded!


6 thoughts on “Auto Updater Plugin – MV Plugin

  1. akagiz

    Error with the weapons, armor and other objects.
    It makes all of them go to “0”.
    Also incompatibility with other 2 plugins of yours:
    – SRD_BattleStatusCustomizer
    – SRD_BattleStatusCustomizer_Part2

    1. akagiz

      Game has encountered a bug. Please report it.

      TypeError: Cannot read property ‘length’ of undefined
      at Window BattleStatusUpgrade.setupParts (SRD_BattleStatusCustomizer.js:786:33)
      at Window BattleStatusUpgrade.initialize (SRD_BattleStatusCustomizer.js:769:7)
      at new Window BattleStatusUpgrade (SRD_BattleStatusCustomizer.js:407:18)
      at Scene_battle. (SRD_BattleStatusCustomizer.js:688:18)
      at Array.forEach()
      at Scene_Battle.createStatusWindow (SRD_BattleStatusCustomizer.js:687:29)
      at Scene_Battle.createAllWindows (rpg_scenes.js:2365:10)
      at Scene_Battle.createDisplayObjects (rpg_scenes.js:2351:10)
      at Scene_Battle.createDisplayObjects (SRD_BattleStatusCustomizer.js:660:37)
      at Scene_Battle.create (rpg_scenes.js:2240:10)

  2. Phillip Joesph

    How do you setup the backround image to load on startup?

    I tried making the directory /SumRndmDde/auto-update/Background.png in the img folder to recreate the directory in the code, but even placing the background image in the /auto-update folder the game still crashes.

  3. Tijedikeri

    This is Strange, I don’t know why, but this plugin after enabling break Undertale Battle system.
    If anyone can explain me why, I will be realy grateful.


Leave a Reply

Your email address will not be published. Required fields are marked *