This plugin gives the developer more control over the volume fading of BGM, BGS, and ME audio effects within the game.
Look at the code or download the Plugin:
Audio Fader
SumRndmDdeThis plugin gives the developer more control over the volume fading of BGM,
BGS, and ME audio effects within the game.=======================================================================
Plugin Commands
=======================================================================In order to fade in audio, use the following Plugin Commands.
In all the Plugin Commands, the “type” needs to be defined. The “type” can be
one of the following: BGM, BGS, or ME. That plugin will then affect the
current BGM, BGS, or ME respectively.FadeIn [type] [duration]
Fades in the specific audio type over a duration in frames.
FadeOut [type] [duration]
Fades out the specific audio type over a duration in frames.
FadeTo [type] [duration] [volume]
Fades the audio type to a specific volume over a duration in frames.
FadeFromTo [type] [duration] [first-volume] [target-volume]
Fades the audio type by first setting it to “first volume”, then fading it
the “target-volume” over a duration in frames.
Screenshot:
sprinted down the street to one of the button stores
Im obliged for the blog article.Really thank you! Cool.
Hi!
I’m loving having the functionality of this plugin but I’m having some issues getting it to work properly.
I’ve got a common event where I’d love to fade out the BGM, play a ME while the CE plays out, and once the CE is done, fade out the ME and fade back in the BGM.
I can get every part of the event working except for fading back in the BGM. It seems like, once the BGM is faded out, it cannot be faded back in. I feel like I must be missing something in terms of how BGM/ME/this plugin works, but I can’t seem to suss it out with any amount of testing.
This functionality is super important to my project, so although I realize it’s not great to be so reliant on a plugin, this one seems to be the only one that purports to do what I need so I’m kinda stuck! I love SumRndmDde’s plugins for real and I’m really hoping I can get just a little bit of help with this one to get it working right.
Many, many thanks.
Just to clarify what I’ve tried —
— so I can totally use the FadeTo plugin command, fade the BGM to 1, and fade it back to 100. That does work. But I cannot figure out a way to play either a ME, or a SE, in the meantime, and then fade back in the BGM.
It’s kinda odd — what I’m trying to do it, when a common event is triggered, fade the BGM down to 1 or 0, play a different track (whether BGM or ME or SE), then fade the BGM back in. And I haven’t found a way to do this yet with this otherwise awesome plugin.
-R