Alt Menu Screen: Bust Select – MV Plugin

An alternative menu screen that uses “busts” as the main form of Actor selection. Also contains an HP Bar window and Side-View Battler window.


Look at the code or download the Plugin:


Aldo Nina2

 

83 thoughts on “Alt Menu Screen: Bust Select – MV Plugin

  1. senketsu lord

    Hi sorry to ask you this dumb question but how do i put the image transparent according to the window ? everytime i try to use this plugin my image comes with the color of the back/surrounding, i.e i want a spongebob image so i google the image put on paint and them use this and the characters come with white. and not like aldos or nina.

    Hope you understand my question, my english is a little basic-medium

    Reply
    1. Valancet

      You need to use some type of image software and place the image on a transparent background. Then save it as a PNG. There may be some way to turn the image background transparent without having to use software (i.e. photoshop) but if so I’m not aware of it. Good luck!

      Reply
  2. MarioMCMix

    What size does the bust graphic need to be on average? And please specify using pixels, rather than other measurements (like inches).

    Reply
  3. AlexV

    Hi. Is it possible to dynamically change the main sprite during the game? For example, when changing equipment or at some other event?

    Reply
  4. PhoenixMH

    Cool script that I would like to use, but I have a quick question. I’m also using your Character Creator script and I’d like to use this one with it, but instead of using a Character bust, to use a Class emblem. Where depending on what class the player chooses, changes what images is used as a “bust”. Is there a way of doing this?

    Reply
  5. monkoto

    Hi
    this is a great plugin.
    I was wondering if it would be possible to add layering to the bust picture.
    say in the actor note window would be layer 0 for the base then in the armor you could add armor on top so it
    layers on top of the base. also if someone wasted to add a weapon it could be added through the weapon notes.
    maybe 0-3 layers with option to add more layers if needed.

    thanks
    monkoto

    Reply
  6. kaan

    Hi. First of all this plugin is awesome. I discovered it yesterday and since than ı have been trying to figure out that if ı can change the image later in game. I mean by using plugin command can ı change it in game ? I m really wanting to know this 🙂 And good luck with your other plugins!

    Reply
  7. Jonathan

    Why does my plugin window look different than yours? I’m not using a custom plugin window, and I’m using MV as well, but my plugin window is 2 columns, and only has the option to activate the plugin. ( I don’t see the fields for gold and side view battler, which i would like to have access to.) Is this some obvious thing I’m missing? Thanks!

    Reply
  8. Tiffany F

    I’m a little new to this,

    so where exactly is the img/SumRndmDde/menu ? is that where it’s going or is it a folder that needs to be created.

    Also if so do you create SumRndmDde as a folder under img in the game folder and then make a folder that says menu?

    If it’s stored in img/sumrndmdde/menu where/what is that? is it a file? Is it a folder? I’m just not seeing anything or anywhere to put my img.

    Reply
  9. Talon

    The menu works great, however there is a small issue:
    I find that when opening the menu the first actor’s bust loads right away, however if I choose “skills”, for example, and scroll down the next actor, their Bust will not load until I switch to a different Actor (1 or 3 in this case) and then return to actor 2.

    More specifically, it appears that only the bust of the 1st actor in the party is loaded on menu launch and the others are loaded after they are selected a 2nd time (not the first). However actor 1 will always have no problem being loaded.

    This appears to be where/how you are loading this busts (line 344):
    Window_MenuStatus.prototype.loadImages = function() {
    _Window_MenuStatus_loadImages.call(this);
    $gameParty.members().forEach(function(actor) {
    if(actor.actor().ams_bs_bust) {
    ImageManager.loadSumRndmDdeMB(actor.actor().ams_bs_bust);
    }
    }, this);
    };

    However, this doesn’t appear to be doing this in your video….
    It does this even in a fresh project with your plugin as the only one installed and all the default options.
    The fresh project however keeps the actors loaded while the menu remains active, while my current WIP project fails to maintain them.

    Weird issue, not sure how to proceed. Might have something to do with how much memory I’m allowing to the game to story the images vs. their size?

    Thanks for any help~!

    Reply
  10. Lamoli

    Nice and clean..
    but i wonder if there is a way to have next image pressing left/right rather than up/down….

    Reply
  11. Venjjeance

    Working with this menu plugin. I had it working just fine until I made some various changes to the game and now it wont show the character bust images in the menu..
    -Using YEP Core Engine to change default screen size to 1280 x 720
    -Had 8 character choices player could pick from and completely torn it all out to pair it down to 2 character choices

    I think the biggest one might’ve been the YEP Core Engine screen size change. Though I had the Core Engine installed prior to the screen change. It was showing the bust images just fine. I have updated the img/SumRndmDde/menu images and triple checked the tag matched up with the image name. All images are PNG. I’ve also messed around with the bust x/y pos, setting it to 0/default and various numbers and they don’t seem to show up anywhere.

    Any help figuring it out would be helpful

    Reply
    1. Venjjeance

      Turned off YEP Core Engine and the character image has shown back again.
      As I thought, the Core Engine might have been the culprit. I found the image shows up if placed over the core engine, but then the rest of the character information pane gets all messed up. Putting it under puts everything in its proper place but the bust image no longer shows….

      Reply
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    Reply
  13. Mark VR

    I have everything working perfectly, but I am looking for an alternative way to change the bust (without having to set up a hole new character. In the game the actors image will change depending on the Armour they are wearing, but I would like to find a way to change the bust along with it.
    Thanks for the awesome plugins!

    Reply
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