Comments on: Timed Attack: Wheel – MV Plugin http://sumrndm.site/timed-attack-wheel/ SRDude Fri, 24 Apr 2020 22:38:13 +0000 hourly 1 https://wordpress.org/?v=6.8.3 By: MKG http://sumrndm.site/timed-attack-wheel/#comment-50711 Fri, 24 Apr 2020 22:38:13 +0000 http://sumrndm.site/?p=363#comment-50711 In reply to MKG.

For anyone interested in using this mod, I have run into several bugs and fixed most. Here’s a few that will be helpful:

1) “The first time I attempt to use a skill utilizing the wheel (or other) attack, the buttons or wheel are invisible”
I believe this happens because the button/ring assets are not loaded until *after* the skill ends for some reason. This can be fixed with a different plug in from this same author, search for the SRD_Preloader. Warning, this requires the SRD_GameUpgrade plug in, as well.

Use the pre-loader plug in the preload the imgs missing from the timed attack call, and this should fix it. I recommend putting the GameUpgrade plug in at the very top of your plug in list tho as it will interfere with Yanfly’s core engine’s screen resolution.

2) “I want to have x happen when you succeed or fail at the timed attack.”
Yanfly’s action sequence 1 pack allows for if statements in the note tag area.
the value “$gameTemp.tas_power” ranges from 0 – 1. This number represents how close you were on your command inputs. It is somewhat
janky tho and never goes to a full 1, so remember this when setting up your if statements.
you want something like so:

//sets up the timed attack
Command Amount: 3
Randomize Commands: z, x, x
Speed: 0.07

//allows you to call timed attack in action sequence

//stuff
//stuff
timed attack //where we call the timed attack

if $gameTemp.tas_power >.75 //very important it is typed this way, wrong syntax will not fire
action sequence/effect
else if $gameTemp.tas_power<.= .75
action sequence/effect
end // don't forget ONE SINGLE end block, or all your if statements will fire off when they shouldn't

I’ll edit this post as I find anything else that might be helpful. Hopefully someone finds this useful one day 🙂

]]>
By: MKG http://sumrndm.site/timed-attack-wheel/#comment-50683 Thu, 23 Apr 2020 02:56:22 +0000 http://sumrndm.site/?p=363#comment-50683 Hey SumRndmDde, first off, amazing work on all these plug-ins! I think you, Yanfly and Irina are probably the best of the best when it comes to plug-in creators from what I’ve seen, I sincerely mean that.

I have one question that I can’t seem to get answered anywhere, if you could help me. In the notepad section of skills, can you write ‘if’ statements with different action sequences as results? If you can, I can’t seem to figure out the syntax. I’m using the Yanfly battle core and action sequence series plug-ins.

Specifically, I was thinking something like:
if($gameTemp.tas_power == 1)
{
//repeat sequence
}
else
{
//action effect
}

Is this possible?

]]>
By: Custom digital Print http://sumrndm.site/timed-attack-wheel/#comment-43459 Mon, 09 Dec 2019 16:11:09 +0000 http://sumrndm.site/?p=363#comment-43459 Thanks again for the blog post.Thanks Again. Great.

]]>
By: Personalized Printed Products http://sumrndm.site/timed-attack-wheel/#comment-42827 Mon, 25 Nov 2019 20:38:47 +0000 http://sumrndm.site/?p=363#comment-42827 I want to start a blog/online diary, but not sure where to start..

]]>
By: arhitektura http://sumrndm.site/timed-attack-wheel/#comment-42192 Wed, 13 Nov 2019 14:52:55 +0000 http://sumrndm.site/?p=363#comment-42192 You can certainly see your skills in the work you write. The world hopes for even more passionate writers like you who are not afraid to say how they believe. Always follow your heart.

]]>