TP Upgrade – MV Plugin

      3 Comments on TP Upgrade – MV Plugin

UPGRADEZ DA TP SYSTEM!!!!
Allows you to have a dynamic Max TP stat and an Initial TP stat.
Furthermore, allows you to change a few things pertaining to the TP System as a whole.


Look at the code or download the Plugin:


I’m actually going to put a little more than usual into this Help file:

Actor, Class, Equipment, Weapon, State Notetags
Sets the base Max TP of the Actor to ‘value’.
Value can be a JavaScript eval.
Examples:

Overwrittes based on priority:
State, Weapon, Equipment, Class, Actor.

Adds the ‘value’ to the Actor’s Max TP.
Value can be a JavaScript eval.
Examples:

Adds the ‘value’ to the Actor’s Max TP.
The value is a percent based off of the Actor’s Max TP.
Value can be a JavaScript eval.
Examples:
Sets the base Max TP of the Actor to ‘value’.
Value can be a JavaScript eval.
Examples:

Overwrittes based on priority:
State, Weapon, Equipment, Class, Actor.

Adds the ‘value’ to the Actor’s Max TP.
Value can be a JavaScript eval.
Examples:

Adds the ‘value’ to the Actor’s Max TP.
The value is a percent based off of the Actor’s Max TP.
Value can be a JavaScript eval.
Examples:

Enemy Notetags

Sets the base Max TP of the Actor to ‘value’.
Value can be a JavaScript eval.
Examples:

Skill Notetags

Sets the cost of the TP of the Skill.
Value can be a JavaScript eval.
Examples:

Sets the cost of the TP of the Skill.
The value is a percent based off of the Actor’s Max TP.
Value can be a JavaScript eval.
Examples:

Item and Skill Notetags

Sets the TP damage value that will be afflicted onto the target.
Value can be a JavaScript eval that uses ‘a’ and ‘b’ as user and target.
Examples:
Sets the TP damage value that will be afflicted onto the target.
The value is a percent based off of the Target’s Max TP.
Value can be a JavaScript eval that uses ‘a’ and ‘b’ as user and target.
Examples:
Sets the gain of the TP of the Skill or Item.
Value can be a JavaScript eval that uses ‘user’ and ‘target’.
Examples:
Sets the gain of the TP of the Skill or Item.
The value is a percent based off of the Actor’s Max TP.
Value can be a JavaScript eval that uses ‘user’ and ‘target’.
Examples:

Plugin Commands
SetActorTP actor value
This sets a specific actor’s TP to a specific value.
What ‘actor’ can be set to:
– Set this to the Actor ID of the Actor you wish to set the TP of.
– Set this to ‘party’ to set the TP of all party members.
– Set this to ‘pos#’ to set the TP of an Actor in a certain position of
the party. Example: pos1, pos3, pos4, etc. (pos1 is the first position.)
What ‘value’ can be set to:
– Set this to a direct number value. Example: 100, 30, 70
– Set this to a % value based off of the target’s Max TP. Example: 50%, 20%
Plugin Command Examples:
SetActorTP 1 50
SetActorTP 3 300
SetActorTP 2 6%
SetActorTP party 90%
SetActorTP party 0
SetActorTP pos1 100%
SetActorTP pos3 900
AddActorTP actor value
This adds TP to an Actor.

AddActorTP actor value

To determine what to input for ‘actor’ and ‘value’ read the Plugin Command
description above.
Plugin Command Examples:
AddActorTP 1 50
AddActorTP 3 300
AddActorTP 2 6%
AddActorTP party 90%
AddActorTP party 0
AddActorTP pos1 100%
AddActorTP pos3 900

3 thoughts on “TP Upgrade – MV Plugin

  1. Geroto

    So, hi! I know, ti’s almost 5 years since this plugin are launched, but only now I take knowledge of it. So, I try to use in my game, but the notetags is not working. The actor still begin the battle with 0 tp and not the value that I put. Any tips?

    Reply
  2. Michael

    nice I just was looking for something like this for MZ. I know there is one who give tp modes. I would like something small and easy as this.

    Reply

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