Repeat Upgrade – MV Plugin

      1 Comment on Repeat Upgrade – MV Plugin

Allows you to have more customization over the “Repeat” functionality of your Skills and Items, including formulas used to determine repeat count.


Look at the code or download the Plugin:


Here is the help file:

Normally, RPG Maker MV allows you to set a constant number between
1 and 9 as a Skill’s or Item’s repeat count.

Using this Plugin, you can surpass that limit and even create custom
formulas for a Skill’s or Item’s repeat count.

==========================================================================
Skill and Item Notetags
==========================================================================

<Repeat: x>

This simply allows you to input any repeat count.
For example, if you wanted a Skill/Item to repeat 20 times, you would do:

<Repeat: 20>

==========================================================================
Repeat Formula
==========================================================================

You can also create a formula.
Within the formula, you can use:
a = The User
v = Game Variables
s = Game Switches
item = The Item

So, for example, you could do:

<Repeat: a.level>
(Sets the repeat count to the level of the user)

<Repeat: (a.atk / 10) + 1>
(Adds 1 repeat for every 10 ATK the user has)

<Repeat: Math.randomInt(4) + 1>
(Sets the repeat to a number between 2 and 5 inclusive)

Take note of the fact that the resulting number will always round down
to the closest integer value.

==========================================================================
Long Repeat Formula
==========================================================================

<Repeat>

</Repeat>

This is an expansion on the notetag above.
Within the two notetags, you can use JavaScript code to create an
expanded formula for your Skill’s or Item’s repeat count.

To set the final repeat count, set the value you wish to use to the
variable “result”.

For example:

<Repeat>
result = 10;

</Repeat>

This would set the repeat count to 10.

Here are some more examples:
<Repeat>
var temp = Math.random(3);
temp = temp + 10;
result = temp;
</Repeat>
(Sets the repeat to a random number between 10 and 12)

<Repeat>
var temp = v[2];
temp += a.level;
result = temp;
</Repeat>

(Sets the repeat to the value of Game Variable 2 plus the user’s level)

 

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