This plugin requires the Character Creator EX plugin:
http://sumrndm.site/character-creator-ex/
You also need the Game Upgrade plugin:
http://sumrndm.site/game-upgrade/
This plugin allows developers to give custom characters multiple expressions through Show Text events. They are created by changing specific pieces of the custom character’s face image.
Look at the code or download the Plugin:
Character Creator EX: Message Faces
SumRndmDdeThis plugin allows developers to give custom characters multiple expressions
through Show Text events. They are created by changing specific pieces of the
custom character’s face image.=======================================================================
How to Set up the Parameters
=======================================================================First open up the “Face Data”.
Next, create a new instance in the list.
Within that list, you can list out a bunch of custom section/piece combos
in order to customize the piece overrides for the new expressions.Be sure to check out the default expressions if you need help!
=======================================================================
Message Notetags
=======================================================================If you wish to use a custom face, simply add another parameter to the normal
Custom Face notetag within the Show Text event:<CC Face: [actorId], [faceId]>
Set [actorId] to the ID of the Actor who’s face you wish to be displayed.
Set [faceId] to the ID of the custom face in the “Face Data” list.For example:
<CC Face 1, 3>
This would show the custom character face of Actor ID 1 and force the custom
face 3 pieces to be used with it.=======================================================================
Message Escape Codes
=======================================================================If you wish to dynamically change the face as the message is on-going, one
may do so by using the following escape code:\CCFace<id, exp>
This will change the custom character face to the one specified using the
“id” and the Face Data id defined through “exp”.If one wishes to revert the face back to its original, simply use:
\CCReset
Screenshot:
Very neat blog article.Much thanks again. Really Great.